Escape from Tarkov Doesn't Believe in Tears
Escape from Tarkov was developed and produced by an independent game studio from Russia. The project started as early as 2012, and two rounds of testing were started four years later-the game is still in the beta testing cycle, and according to the developer's plan, It is still at an early stage. The rules of the game are actually simple: each player has his own character, warehouse, and bank account. The main game is to "pick up garbage" by copying. You can collect a variety of weapons, equipment, accessories, and materials in the process, and you can also useless things to trade afterward. As for the source of materials, it can be cabinets and drawers scattered throughout the map, or computer characters and the bodies of other players. With the accumulation of wealth and materials, you can gradually carry more and more powerful weapons and equipment when you make a copy later and then win at the starting line. Each open map is equivalent to a "copy". T