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POE 3.7 Melee Balance and Gameplay Systems Changes Guide

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POE 3.7 is still three days to be released, I believe that many players on the POE 3.7 Legion have a certain understanding, today, let's see together, 3.7.0 includes a huge number of changes to Melee balance, as well as other gameplay systems guide. Melee Combat The aim of many of the Melee combat changes is to further develop and reinvigorate many combat systems for the core Marauder and Duelist archetypes. The overall goal is to create a greater diversity of Melee skills and more exciting gameplay with them from the early game through to the late game. Early-game Melee combat feel A number of changes have been made to melee which changes the feel of early combat. Most melee skills now have more or less attack speed, shown on the gem as a percentage of base attack speed. This is to both better match their animations and creating a noticeable difference between fast aggressive attacks and slower, much deadlier slams. Many low-level weapons have had their attack speed