Introduction
Tarkovskaya customs zone
is the main industrial area of the city, located not far from the plant. It
includes a number of infrastructure facilities, a freight train terminal (the
place where the skier used to work - a random piece of Tarkov's knowledge
right here) factories, dorm buildings, offices, warehouses, and some other
unfinished structures. Medium map - 6-12 players and up to 20 bots (in waves)
and half-open which means most gunfights take place at medium distances, but
there are some areas like dorms where QCBs should be expected. Moreover, some
areas provide good sniper spots (construction sites) but are generally open
and do not offer much cover.
Customs is considered the most "beginner-friendly" of all the maps
available in Escape from Tarkov. There are several reasons for
this:
Spawns / Extractions are pretty simple. You either spawn on the west side and
exit on the east side or spawn on the east and mine on the west. This,
combined with the fact that Spawns is easy to identify, makes the map somewhat
easy to learn and navigate.
The main attractions of the map tend to grab the attention of most PMC
players, making the rest of the map surprisingly safe for new players looking
for a little lightness. newbie loot. The map offers quite a lot of cover,
which negates the ranged advantage that better-equipped players have until a
certain point.
Points of Interest
There are many interesting things at Tarkovskaya customs: from abandoned
hostels, various warehouses, and industrial facilities to construction
sites; Here are some of the most interesting locations.
Note 1: Left-clicking on the map will open the full-size version in a
new window.
Note 2: We plan to expand this section of the manual and make it much
more detailed in the future.
1.3-story dormitory building
One of the two custom buildings in the hostel and one of the places you
should get to on this map if you are looking for a fight. The layout of the
building ensures there will be a lot of melee combat, as well as some
medium-range battles along the corridors and sometimes across the two dorm
buildings. This area requires you to have a row of dorm room keys if you
want to fully explore it. The three-story dorm building is one of the places
where the Reshala Boss and his bodyguards can appear. In addition, this is
where the Marked Room is located.
Location - North of the customs, north of the construction site, at
the end of the road that is perpendicular to the main road (the indicated
road starts in the middle of the map), a building on the west side; the
highest. The 3-story dormitory building is marked as "1" on our map.
2. Two-story dormitory building
The shorter of the two Custom dorm buildings and one of the places you
should go to on this map if you are looking for a close-range PvP game. The
layout of the building ensures there will be a lot of melee combat, as well
as some mid-range battles along the corridors. This area requires you to
have a row of dorm room keys if you want to fully explore it. The two-story
dorm building is one of the places where Decal Boss and his bodyguards can
appear.
Location - Northern part of the customs, north of the construction
site, at the end of a road that is perpendicular to the main road, a
building on the east side; shorter. The two-story dormitory building is
marked on our map as "2".
3. New Gas Station
The "new" petrol station is one of the places at customs that you must visit
if you want a gunfight. This is because some of the best loot available on
the map(including
EFT Money, keys, Medicines, and Weapons) appear here. Moreover, this is one of
the types of appearance of the boss of the Decider.
Location - North of the shipyard in the eastern part of the customs
(southeast of the hostel buildings, from the boiler room side); next to the
main road. The new filling station is marked as "3" on our map.
Possible loot: keys (key from the medical unit of the Ministry of
Emergencies [Ministry of Emergency Situations], key from the cash register
Goshan [Goshan], key from the gas station storage [Warehouse], key from the
east wing 306 [San. 306]), medical supplies, looting Cash registers,
multiple sills of free loot, a Crate with weapons, and possibly the property
of Reshal and his 4 guards (fancy assault rifles, golden TT pistol,
grenades, body armor, Labs Access card, bitcoins, chests, backpacks, and
other items).
4. Construction Site
Industrial zone in the middle of the Tarkovskaya customs. Its name comes
from the unfinished building in the middle. The "construction" itself offers
a good point of view, but it is very vulnerable, so it is not recommended to
go to its top; if you want to look in, don't leave the stairs and run up and
down. This area does not offer too much loot, but it is one of the best
locations for scavenger missions, as scavengers will almost certainly spawn
here.
Location - in the middle of the map; south of the hostel, west of the
main bridge, next to. The construction site is marked as "4" on our map.
Possible loot: Unknown. Enter the body hidden southwest of the
Construct, an ammo box, several bags of things, and a suitcase with weapons
in the locked Factory Hut. On top of that, loot from possible Scav Spawns.
5. Bonded Warehouse
The industrial area is filled with garages, shacks, and large storage
containers. If you show up on the customs side it is worth going here as
there are some useful items to be found in the area. Keep in mind that it is
possible to jump into garages to gain an advantage (this also means that you
have to be in good shape and always ready for a possible ambush from above).
This is where some of your possible retrieval points will be located if you
appear on the east side of customs.
Location - the western side of the customs office (customs side),
just south of the point of exit of the intersection, adjacent to the customs
areas and Trenin. The customs storage area is marked as "5" on our map.
Possible Loot: Keys (East Wing Room Key 310 [San. 310] - at the
extraction point at the intersection, northwest of the storage area, on the
front seat of the blue van; Dorm Room Key 214 [Key to Room 214] - Inside
"Garage No. 88", between the pallets), boxes with weapons (two of them are
located at the extraction point at the intersection), a suitcase in the
trunk of a white car, several bags in garages, several jackets.
6. Customs area / Trainyard
The industrial zone, which houses the Big Red factory building (western part
of the district), a freight train terminal (eastern part of the district),
and a parking lot. Some of the customs lateral spawning grounds are also
scattered here. "Big Red" also contains a locked room that requires access
to a customs key * (this is a delivery from the past and a place for farming
- part 3 of the quests). If you don't have a key, this area doesn't offer
too many rewarding loots. It is also recommended that you quickly leave this
area if you spawn on this side, as you will be very vulnerable and other
players will spawn around you.
* The key can be accidentally dropped by Scavs, found in crates, or
exchanged for 4 chains of the Golden Nech (Therapist, LL2).
Location - Southwest part of the customs map, east of the customs
storage area, southwest of the main bridge. The customs area / Trainyard is
marked as "6" on our map.
Potential Loot: In a locked office inside Big Red: three PC blocks, a
safe, a jacket, and some free loot. In other areas: various looted
containers (jackets, wardrobes, duffel bags), two weapon crates (one inside
Big Red and one to the northeast of it), and a key to East Wing Room 310
[San 310] (on inside a bus parked by the trailer park; southwest part of the
area).
7. Shipyard / Warehouses
An industrial area, easily recognizable by the massive cargo cranes in the
center. There is a locked room in this area, which can be opened with the
[Factory] exit key (in the northwest part of the area, west of the parking
lot. Due to the close proximity to the side of the boilers, PMC appears, it
is recommended to cross this area carefully, especially at the start of the
raid.
Location - the southeastern part of the customs, just south of the
"New" gas station (on the other side of the main road). On our map Yard /
Warehouses are marked with the number "7".
Possible loot: Oli's Logistics Department {Key. Office] appears in
the trunk of one of the cars parked in the northwestern part of the
neighborhood. The Weapon Crate and Cabinet can be found in the locked room.
The southern vault contains two weapon crates, some loose loot, and a
jacket.
8. Old gas station
Located away from the main road, this gas station was out of service even
before the city of Tarkov was abandoned and destroyed. An old gas station
serves as an extraction point, but it is not always open (look for green
smoke, if active, head to the station basement). Moreover, there is
unrealized loot inside the station building that can spawn almost any item
in the game (including armor and weapon boxes). One of the spawn points of
the NPC Scav is near the station, so care should be taken when traversing
this area.
Location - the southeastern part of the customs, south of the "New"
gas station and shipyard. The old gas station is marked as "8" on our map.
Potential Loot: Some free loot (including the aforementioned random
spawn), moreover, some medical supplies that spawn in the western part of
the area (in a concrete circle, behind a fence).
9. Chimneys / Boiler
This is one of two main areas of PMC mining. If you spawn on the customs
side, this is where your main loot points will be located. Compared to other
spawn / retrieve areas, this side is much more interesting (there is more
loot and more opportunities to explore), so consider yourself lucky if you
appear on this side of the map (this spawn is easily recognizable thanks to
the industrial chimneys of the chimney building).
Location - the most eastern part of the customs, east of the shipping
yard. The chimney/boiler area is marked on our map as "9".
Possible Loot: Key spawns (Factory Outlet Key [Factory Key] in the
chimney building; Military Base Control Point Key [Checkpoint] in the same
building; Dorm Room Key 110 [Key 110] in the building north of the chimneys)
... In addition, there is some free loot in each of the buildings in the
area, and several loot containers can be found here.
NOTE
Escape of Tarkov is a challenging learning curve game. This is why we
decided to direct this guide to new players who are generally struggling
with their first raids and will help them learn about the different maps the
game has to offer.
We hope you have found this guide useful and informative. If we have missed
important information please let us know! In addition, we will be happy to
receive constructive criticism that will help us improve our future work, so
leave your suggestions in the comments section below.
ReplyDeleteA new year means a new Mut 22 Coins. With Tom Brady and Patrick Mahomes on the front cover, pocket passers and on-the-run QBs will finally settle the dispute of who’s the best in the NFL. Each new Madden tightens a few bolts, changes the UI, and adds new elements to the game that returning players may not be familiar with.