For Madden games, it's not that I'm particularly good at this game. Just play
this game. It only takes a long time, so I have compiled some tips that I
think are very helpful, which can provide you with the game experience in
Madden 22. I hope the following information and ideas can help you achieve
tremendous success in the game! In this article, I want to share some of
Madden's tips, which may provide players with some help in the new season of
Madden 22.
PASS
Just like in real football, every pass in Madden22 involves two things:
preparation and execution. Both are critical. I didn't do either, so that I
will block on almost all other drives...
READ TO WORK
1. Practice and don't just pay attention and focus on what the game
is trying to teach you. When you pass the drill bit, read the front
receivers to see if they are not turned on. Please think of the exercise as
a simulation of a real game, making it both technical and mental.
2. Try different scripts until you find some passes you like, and
stick to them. You don't need to know that 50 games are tricky. I run stick,
flood, double oblique, double dig, dagger, comeback, PA rollout, HB angle,
grid, and some action tricks. That's it. A more manageable repertoire makes
it easier for you to become a player, and you only need enough games to
maintain 20 minutes of defensive imbalance.
3. Learn how to read defense (hint: learn how to play the first line
of defense) and what adjustments to various withholdings can help defeat the
reason. Empty box? You can hear me running. Receiver not covered? Popular
routes using this space. Show Blitz? Set the maximum protection or hot-route
RB/TE to pass the block. Set the intelligent course in 3rd place to reach
the joystick. Maybe you will see something screaming, "You might want to
run." Players who can use all these tools effectively have a huge advantage.
4. Similarly, learning how to shoot well means adapting to all
options --bullets, touches, lobs, highs, lows, inside, outside, etc. Making
these types of pitches may be the difference between an interception and a
tight finish...though if you always have to pitch like this, you have not
done the correct reading. Unless the game has already started, you should
not risk a high pass past LB to the back of the end zone, risking being
intercepted.
5. The red route is not your first reading. You may not throw it to
that receiver. Burn this sentence in your mind. And don't deceive yourself
by choosing a different "red route" to pay the same attention. The red route
is the route that should be opened by design, but it is far from guaranteed,
nor is it the fastest route to open. If you stare at the red course while
the game is in progress, you will intercept and miss the empty receiver.
6. So, who do you look at? View the receivers in the order in which
they were turned on. TE or RB entry into the apartment should always be your
first reading-you. Read the linebacker to see if it is there. Blitz LB
created a vacuum. The more blitz, the faster you put the ball into the void
and use the automatic code. "But what about the deeper route for more
yards?" That's the way it is. They don't necessarily run more yards, but
they always take longer to develop. Throwing at the RB on the wheeled route
allows you to get a 70-yard pass touchdown, and throwing a deep one-on-one
retreat is usually an interception for a capable defense. If your popular
reading is there, don't wait for the "better" people. This is especially
true if your prevalent task is one of your most skilled or fastest players
(for example, Tariq Cohen of the Bears).
7. If there is no hot reading, you don't need to go through the
strict 1-2-3-4-5 process. Use your intuition to make sure you are moving
your eyes and "loading" a few routes in your mind. "This, or one of these
two," is a method that works for me. Choose the progress strategy that suits
you and adjust it for each pass as you master it.
8. The preferred result of any pass is usually arranged in the
following order: touchdown, first down, completion, incomplete, sacking,
interception. Throwing a pickaxe is much worse than putting the controller
on the floor and closing your eyes. If you don't see good things, learn to
accept sacks.
IMPLEMENT
I have covered execution because you are prepared for the way you are going
to run each game. But there is another element of execution-what is your
mental state before and during the act? What is your heart rate doing? Are
you holding your breath? Are you nervous? These things are an essential part
of execution and can be challenging to change. Relax. You can "panic" or
"focus on execution." These two mindsets are mutually exclusive. Be honest
with yourself and try to put yourself in suitable mind space. Appease
yourself instead of blaming yourself after making a mistake. Become a good
coach because you are indeed a coach.
Don't worry about how good the other players look, or whether they have just
scored, or whether you just cast a pick, or have just been fired, or whether
you lose and there is not much time left, etc. Don't worry if you embarrass
yourself in front of other players. You are not dating. Don't let other
players enter your mind at all. Don't compare the player's skills with your
own. Madden's psychological warfare is only against you-Spock will defeat
all of us in Madden, every time, because of his meticulously honed mental
power. When you look back, it's like Spock. If things don't go well, please
be honest about whose fault (your fault) and what you can do better next
time. If things go well after you win, leave the mental tap behind at the
end of the game.
RUNNING
This is less than passing because, to be honest, passing and passing defense
is how you win Madden. I would love to see an all-around attack, but I doubt
it is possible. Although the potent pass offense can work, many (cheesy online
guys I hate) players prefer this "style..."
1. Run the ball. Running can take advantage of a completely different
defense than passing, and they are essential in maintaining a defensive
imbalance. Just like passing a ball, find some tactics that suit you.
Sometimes this means finding a tactic that works your particular RB or
offensive line. (For example, Jordan Howard did not perform well with the
Bears this season until Matt Nagy started calling regional runs. So I only
called regional runs with Jordan Howard, usually inside. It worked. I don't
know other runs. Is it practical, but the regional running is helpful for
me, so I stick to these. Tariq Cohen and I use entirely different gameplay.)
2. Return the ball. Don't be dissuaded by a few bad runs and give up
running for the rest of the game. This is precisely what you want your
opponent to do... isn't it?
3. In terms of personnel, movement, whether you can hear or not, you
have the same running as your pass (and vice versa). They are telegraphing
that their running players will not run the ball in front of a capable
defender. Most scripts have some "combined" hands. Make the most of the
complete set! If you don't have an actual running race to supplement it,
what are the benefits of sports PA delivery?
4. For a team with two excellent RBs, you can add a specific
formation in the second RB. I found it helpful to have some "speed groups"
and some "strength groups" in the shotgun formation, rather than being a
bunch of substitutes throughout the game.
5. More running = more time off work = you can now control the rhythm
of the football game. For example, I recently won a game 10-7, and my
opponent made a total of 10 attacks with 2:30 left in the fourth quarter. I
used a running/pass balance of about 50/50% and started chewing the clock
with a 7-0 lead in the third quarter...because I have confidence in my
execution and pass defense. Support me. Admittedly, this is a considerable
risk. But it paid off, and the possession time is about 16:00 to 4:00, to my
advantage. A full 5-minute beat requires only eight games. It should always
be advisable to limit the number of opponents' breakthroughs and touches.
You only want to extend the game time if you work hard to score and need
more opportunities. In this case... you have more important things to do
than clock management. (Obviously, unless your game win FG is imminent,
don't chew the clock when you lose.)
6. Goal line = rock paper scissors. QB sneak, FB dive, HB inside, HB
outside, HB counterattack, HB throw, PA guidance, and some kind of short
throw. These are tough choices. This is not an exact science, but you have
to win the guessing game here and say one or two things that the defense is
not ready for. QB sneak and FB dive are very effective for getting 1-3
yards, but if the middle is blocked, you'd better have a voice to pass the
ball outside! No Madden player in the world can always stop you from
starting with 1st & Goal on 1. If you are stopped-it is because you lost
the game of rock, paper, scissors. Keep this in mind when you are defensive.
DEFENSE
1. It's like passing ball-doing exercises. This training teaches the
fundamental football concept very well. When your defense is defeated, you
need to understand the reason so that you can call for more suitable
protection next time.
2. I Don't like playing games too much. Generally speaking, Covers 2,
3, and 4 are the basis of good defense. Against a particularly running team,
maybe you need to do some Cover 1 / Man coverage. A little blitz here and
there is good. However, if you find yourself running Engage-8 all the
time... what is your problem? Do not. Be patient and adopt an uncompromising
attitude to make your opponent the wrongdoer. Remember, they can see the
defensive style you call after each match, so you want to rotate your
defenses as you did when you attack. (Another reason for never running
Engage 8. You are begging to give up the free TD).
3. Use the correct package. 3 WR = nickel, 4 WR = dime. Less than
that? Basic defense (3-4 or 4-3). The quarter is essentially for prevention.
Do not call the defense until you see the offensive personnel, and make sure
to enter the correct package before you call.
4. Take mental notes. Sometimes you have an impression of the role of
defense, and then... it fails miserably. Or you will call and then be
surprised by your opponent's call, but this defense somehow works perfectly!
Combining these observations with your opponent's tendencies will make your
defense look very tough, which can cause your opponent to panic and stiff.
Call defense should prevent your opponent from just escaping a bunch of
things. Observe. Expected.
5. Tinker! Likewise, just like in an offense, you want to use all
available sounds and snapshots before modification. Don't be afraid to send
wing forwards in flat areas or line guards in spies. If you have been giving
up short-term games, please set your assistive equipment below. Of course,
you don't want to do stupid things-never blitz safety without actually
calling the safety blitz, don't let several linebackers fall into the area
(a quarterback has 15 seconds to find an open receiver, Will usually do this
for about 50 yards) when your opponent throws deep, don't let your safety
cheat below, etc.
6. Against quarterbacks vying for one another, there should be a spy
(linebacker or linebacker) in every game. A lightning linebacker turns into
a spy miraculously. The linebackers did a good job, but they may be slow,
sometimes unable to complete spying missions, and they did not rush through.
If QB is disrupting, don't rely on linebackers. Use them as more bluffs and
occasionally confuse things.
7. Defend, but only within your abilities. Some people can "user"
very well (there is no more frustrating phrase in the game than user lurk),
and some people can't (I can't). If your batting stick is prone to errors,
let your defender make the tackle by himself. If it's 1-1, grab the security
and try to intercept, but again, provided that you can do this without
messing up often. A safe approach is to try to use one of your wingers to
charge the passer. If you do not progress on QB, bail and try to make
yourself play between the clubs.
8. Make the last-second adjustment. If you engage in a blitzkrieg
immediately, then the offensive has time to react. If you show the blitz
before the fast break... you might create an "oh damn" moment in the
opponent's mind. Hide your intentions, and when you have to reveal something
before shooting, consider when you want to tell it. Sometimes you want your
opponent to see what you show-like show lightning when you are not lightning
:)
9. A good passer will beat the preliminary report. You know this
because you are an excellent passer ;) Against these players, it is
important to constantly mix defensive tactics and "add interest" in some
way. You can't get your entire defensive line back into the zone, but you
can grab one of them and lurk like a linebacker. Find a receiver and ask him
not to turn it on. You will be surprised how many of the people you end up
covering will be fully open, which will result in how often the opponent
will not be able to read for the first time. Forcing players like this to
extend their passing time will give you the opportunity to be sacked,
incomplete, and intercepted.
OTHER TIPS
1. Play brilliant football. Do not tee off from the back of the end
zone. Don't pitch in 4th or any 4th and long distances in your half. Don't
pause until you are 100% sure that it will only benefit you and not
potentially benefit your opponent. If your defense will abandon a big game
and you are not ready to sound, please pause. Don't throw many dangerous
passes when you are leading, and don't forget to keep playing when you are
behind. Unless the situation requires you to do this, don't choose two
(hint: never in the first half). Except in rare cases, don't make fake
kicks. Adventure is fun, but... winning is more fun,
2. Consider lag. If it is 4th and you want to play an FG, you may be
better to fight for it if it is a super lagging game. It is easy to ignore
this element as "not in the game," but it is a factor. Think of it as
Madden's version of the weather. If there is a problem with the pass...maybe
not to throw the ball?
3. Don't be a bastard. If you want to be a douche, that's great, but
playing against such a person is not that fun. Why is it more interesting to
deliberately provoke you? ? Put your ego aside, respect your opponents, play
like an adult, don't: do a bunch of tacky matches over and over again, in
all situations without football's reason, attack fast, never run the ball,
Pause the game when you are defeated to "punish" other players, disconnect
when you are angry or lose, improve the score, etc. Games should be played
in good faith, whether face to face or online—all games. Respected
competitors will not behave disrespectfully. Help make the Madden experience
fun and upbeat!
4. Don't throw away your controller, and don't get very frustrated by
the Madden game. As I said about gambling, the fun of playing games is more
than just winning. The fun lies in the game itself. Be an elegant loser-also
known as a "winner."
Finally, I hope this helps some of you!! Again, I am by no means an expert.
But I think what I write here is usually good advice, or at least, these
things seem to work for me. You need MUT Coins in Madden 22,
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