Some of my experience skills may give you some help in Madden 22

For Madden games, it's not that I'm particularly good at this game. Just play this game. It only takes a long time, so I have compiled some tips that I think are very helpful, which can provide you with the game experience in Madden 22. I hope the following information and ideas can help you achieve tremendous success in the game! In this article, I want to share some of Madden's tips, which may provide players with some help in the new season of Madden 22.

PASS

Just like in real football, every pass in Madden22 involves two things: preparation and execution. Both are critical. I didn't do either, so that I will block on almost all other drives...


READ TO WORK

1. Practice and don't just pay attention and focus on what the game is trying to teach you. When you pass the drill bit, read the front receivers to see if they are not turned on. Please think of the exercise as a simulation of a real game, making it both technical and mental.

2. Try different scripts until you find some passes you like, and stick to them. You don't need to know that 50 games are tricky. I run stick, flood, double oblique, double dig, dagger, comeback, PA rollout, HB angle, grid, and some action tricks. That's it. A more manageable repertoire makes it easier for you to become a player, and you only need enough games to maintain 20 minutes of defensive imbalance.

3. Learn how to read defense (hint: learn how to play the first line of defense) and what adjustments to various withholdings can help defeat the reason. Empty box? You can hear me running. Receiver not covered? Popular routes using this space. Show Blitz? Set the maximum protection or hot-route RB/TE to pass the block. Set the intelligent course in 3rd place to reach the joystick. Maybe you will see something screaming, "You might want to run." Players who can use all these tools effectively have a huge advantage.

4. Similarly, learning how to shoot well means adapting to all options --bullets, touches, lobs, highs, lows, inside, outside, etc. Making these types of pitches may be the difference between an interception and a tight finish...though if you always have to pitch like this, you have not done the correct reading. Unless the game has already started, you should not risk a high pass past LB to the back of the end zone, risking being intercepted.

5. The red route is not your first reading. You may not throw it to that receiver. Burn this sentence in your mind. And don't deceive yourself by choosing a different "red route" to pay the same attention. The red route is the route that should be opened by design, but it is far from guaranteed, nor is it the fastest route to open. If you stare at the red course while the game is in progress, you will intercept and miss the empty receiver.

6. So, who do you look at? View the receivers in the order in which they were turned on. TE or RB entry into the apartment should always be your first reading-you. Read the linebacker to see if it is there. Blitz LB created a vacuum. The more blitz, the faster you put the ball into the void and use the automatic code. "But what about the deeper route for more yards?" That's the way it is. They don't necessarily run more yards, but they always take longer to develop. Throwing at the RB on the wheeled route allows you to get a 70-yard pass touchdown, and throwing a deep one-on-one retreat is usually an interception for a capable defense. If your popular reading is there, don't wait for the "better" people. This is especially true if your prevalent task is one of your most skilled or fastest players (for example, Tariq Cohen of the Bears).

7. If there is no hot reading, you don't need to go through the strict 1-2-3-4-5 process. Use your intuition to make sure you are moving your eyes and "loading" a few routes in your mind. "This, or one of these two," is a method that works for me. Choose the progress strategy that suits you and adjust it for each pass as you master it.

8. The preferred result of any pass is usually arranged in the following order: touchdown, first down, completion, incomplete, sacking, interception. Throwing a pickaxe is much worse than putting the controller on the floor and closing your eyes. If you don't see good things, learn to accept sacks.


IMPLEMENT

I have covered execution because you are prepared for the way you are going to run each game. But there is another element of execution-what is your mental state before and during the act? What is your heart rate doing? Are you holding your breath? Are you nervous? These things are an essential part of execution and can be challenging to change. Relax. You can "panic" or "focus on execution." These two mindsets are mutually exclusive. Be honest with yourself and try to put yourself in suitable mind space. Appease yourself instead of blaming yourself after making a mistake. Become a good coach because you are indeed a coach.

Don't worry about how good the other players look, or whether they have just scored, or whether you just cast a pick, or have just been fired, or whether you lose and there is not much time left, etc. Don't worry if you embarrass yourself in front of other players. You are not dating. Don't let other players enter your mind at all. Don't compare the player's skills with your own. Madden's psychological warfare is only against you-Spock will defeat all of us in Madden, every time, because of his meticulously honed mental power. When you look back, it's like Spock. If things don't go well, please be honest about whose fault (your fault) and what you can do better next time. If things go well after you win, leave the mental tap behind at the end of the game.



RUNNING

This is less than passing because, to be honest, passing and passing defense is how you win Madden. I would love to see an all-around attack, but I doubt it is possible. Although the potent pass offense can work, many (cheesy online guys I hate) players prefer this "style..."

1. Run the ball. Running can take advantage of a completely different defense than passing, and they are essential in maintaining a defensive imbalance. Just like passing a ball, find some tactics that suit you. Sometimes this means finding a tactic that works your particular RB or offensive line. (For example, Jordan Howard did not perform well with the Bears this season until Matt Nagy started calling regional runs. So I only called regional runs with Jordan Howard, usually inside. It worked. I don't know other runs. Is it practical, but the regional running is helpful for me, so I stick to these. Tariq Cohen and I use entirely different gameplay.)

2. Return the ball. Don't be dissuaded by a few bad runs and give up running for the rest of the game. This is precisely what you want your opponent to do... isn't it?

3. In terms of personnel, movement, whether you can hear or not, you have the same running as your pass (and vice versa). They are telegraphing that their running players will not run the ball in front of a capable defender. Most scripts have some "combined" hands. Make the most of the complete set! If you don't have an actual running race to supplement it, what are the benefits of sports PA delivery?

4. For a team with two excellent RBs, you can add a specific formation in the second RB. I found it helpful to have some "speed groups" and some "strength groups" in the shotgun formation, rather than being a bunch of substitutes throughout the game.

5. More running = more time off work = you can now control the rhythm of the football game. For example, I recently won a game 10-7, and my opponent made a total of 10 attacks with 2:30 left in the fourth quarter. I used a running/pass balance of about 50/50% and started chewing the clock with a 7-0 lead in the third quarter...because I have confidence in my execution and pass defense. Support me. Admittedly, this is a considerable risk. But it paid off, and the possession time is about 16:00 to 4:00, to my advantage. A full 5-minute beat requires only eight games. It should always be advisable to limit the number of opponents' breakthroughs and touches. You only want to extend the game time if you work hard to score and need more opportunities. In this case... you have more important things to do than clock management. (Obviously, unless your game win FG is imminent, don't chew the clock when you lose.)

6. Goal line = rock paper scissors. QB sneak, FB dive, HB inside, HB outside, HB counterattack, HB throw, PA guidance, and some kind of short throw. These are tough choices. This is not an exact science, but you have to win the guessing game here and say one or two things that the defense is not ready for. QB sneak and FB dive are very effective for getting 1-3 yards, but if the middle is blocked, you'd better have a voice to pass the ball outside! No Madden player in the world can always stop you from starting with 1st & Goal on 1. If you are stopped-it is because you lost the game of rock, paper, scissors. Keep this in mind when you are defensive.


DEFENSE

1. It's like passing ball-doing exercises. This training teaches the fundamental football concept very well. When your defense is defeated, you need to understand the reason so that you can call for more suitable protection next time.

2. I Don't like playing games too much. Generally speaking, Covers 2, 3, and 4 are the basis of good defense. Against a particularly running team, maybe you need to do some Cover 1 / Man coverage. A little blitz here and there is good. However, if you find yourself running Engage-8 all the time... what is your problem? Do not. Be patient and adopt an uncompromising attitude to make your opponent the wrongdoer. Remember, they can see the defensive style you call after each match, so you want to rotate your defenses as you did when you attack. (Another reason for never running Engage 8. You are begging to give up the free TD).

3. Use the correct package. 3 WR = nickel, 4 WR = dime. Less than that? Basic defense (3-4 or 4-3). The quarter is essentially for prevention. Do not call the defense until you see the offensive personnel, and make sure to enter the correct package before you call.

4. Take mental notes. Sometimes you have an impression of the role of defense, and then... it fails miserably. Or you will call and then be surprised by your opponent's call, but this defense somehow works perfectly! Combining these observations with your opponent's tendencies will make your defense look very tough, which can cause your opponent to panic and stiff. Call defense should prevent your opponent from just escaping a bunch of things. Observe. Expected.

5. Tinker! Likewise, just like in an offense, you want to use all available sounds and snapshots before modification. Don't be afraid to send wing forwards in flat areas or line guards in spies. If you have been giving up short-term games, please set your assistive equipment below. Of course, you don't want to do stupid things-never blitz safety without actually calling the safety blitz, don't let several linebackers fall into the area (a quarterback has 15 seconds to find an open receiver, Will usually do this for about 50 yards) when your opponent throws deep, don't let your safety cheat below, etc.

6. Against quarterbacks vying for one another, there should be a spy (linebacker or linebacker) in every game. A lightning linebacker turns into a spy miraculously. The linebackers did a good job, but they may be slow, sometimes unable to complete spying missions, and they did not rush through. If QB is disrupting, don't rely on linebackers. Use them as more bluffs and occasionally confuse things.

7. Defend, but only within your abilities. Some people can "user" very well (there is no more frustrating phrase in the game than user lurk), and some people can't (I can't). If your batting stick is prone to errors, let your defender make the tackle by himself. If it's 1-1, grab the security and try to intercept, but again, provided that you can do this without messing up often. A safe approach is to try to use one of your wingers to charge the passer. If you do not progress on QB, bail and try to make yourself play between the clubs.

8. Make the last-second adjustment. If you engage in a blitzkrieg immediately, then the offensive has time to react. If you show the blitz before the fast break... you might create an "oh damn" moment in the opponent's mind. Hide your intentions, and when you have to reveal something before shooting, consider when you want to tell it. Sometimes you want your opponent to see what you show-like show lightning when you are not lightning :)

9. A good passer will beat the preliminary report. You know this because you are an excellent passer ;) Against these players, it is important to constantly mix defensive tactics and "add interest" in some way. You can't get your entire defensive line back into the zone, but you can grab one of them and lurk like a linebacker. Find a receiver and ask him not to turn it on. You will be surprised how many of the people you end up covering will be fully open, which will result in how often the opponent will not be able to read for the first time. Forcing players like this to extend their passing time will give you the opportunity to be sacked, incomplete, and intercepted.



OTHER TIPS

1. Play brilliant football. Do not tee off from the back of the end zone. Don't pitch in 4th or any 4th and long distances in your half. Don't pause until you are 100% sure that it will only benefit you and not potentially benefit your opponent. If your defense will abandon a big game and you are not ready to sound, please pause. Don't throw many dangerous passes when you are leading, and don't forget to keep playing when you are behind. Unless the situation requires you to do this, don't choose two (hint: never in the first half). Except in rare cases, don't make fake kicks. Adventure is fun, but... winning is more fun,

2. Consider lag. If it is 4th and you want to play an FG, you may be better to fight for it if it is a super lagging game. It is easy to ignore this element as "not in the game," but it is a factor. Think of it as Madden's version of the weather. If there is a problem with the pass...maybe not to throw the ball?

3. Don't be a bastard. If you want to be a douche, that's great, but playing against such a person is not that fun. Why is it more interesting to deliberately provoke you? ? Put your ego aside, respect your opponents, play like an adult, don't: do a bunch of tacky matches over and over again, in all situations without football's reason, attack fast, never run the ball, Pause the game when you are defeated to "punish" other players, disconnect when you are angry or lose, improve the score, etc. Games should be played in good faith, whether face to face or online—all games. Respected competitors will not behave disrespectfully. Help make the Madden experience fun and upbeat!

4. Don't throw away your controller, and don't get very frustrated by the Madden game. As I said about gambling, the fun of playing games is more than just winning. The fun lies in the game itself. Be an elegant loser-also known as a "winner."


Finally, I hope this helps some of you!! Again, I am by no means an expert. But I think what I write here is usually good advice, or at least, these things seem to work for me. You need MUT Coins in Madden 22, click here!

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