POE 3.7 New Consumable Item - Incubators Guide

Path of Exile 3.7 new season Legion will be released on June 7, 2019. Path of Exile 3.7 expansion Legion, in the heat of battle a single moment may fill an eternity. Path of Exile history is one filled with war, and bloodshed in Legion will discover armies of reclass, five greatest generals locked in eternal battle inside of the domain of timeless conflict in classic exile. Fashion will be intervening in these battles to satisfy, our unceasing lust for carnage and loot. Legion will also be getting us, ready for battle with the biggest overhaul to melee combat.

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Incubators are a new consumable item type that can be used to guarantee specific drops. An incubator must be used on a piece of equipment, which will then begin to track the number of enemies you have killed while using it. Once the required number of enemies have been killed, the specified item will drop. It can be assumed that each piece of equipment can only be incubating a single item at any one time. Kills are shared in parties.

Currently known incubator types:

Blacksmith's Incubator
Adds an incubated unique weapon to an equipable item, item drops after killing 2000 monsters.


Right click this item then left click an item to apply it. The incubated item drops after killing a specific number of monsters.


Diviner's Incubator
Adds an incubated divination card to an equippable item, Item drops after killing 500 monsters.

Right click this item then left click an item to apply it. The incubated item drops after killing a specific number of monsters.


Harbinger's Incubator
Adds an incubated harbinger item to an equippable item, Item drops after killing 5000 monsters.

Right click this item then left click an item to apply it. The incubated item drops after killing a specific number of monsters.


Ornate Incubator
Adds an incubated valuable currency item to an equippable item, Item drops after killing 1000 monsters.


Right click this item then left click an item to apply it. The incubated item drops after killing a specific number of monsters.


It matters because it reinforces that people are being rewarded for not "playing" the game.

For clarity, I'm talking about parties where 1 person (or 1 person and 1+ aura bot(s)) clears T16 maps with a full group of people who do nothing but walk along because they're not allowed to attack. In exchange, the party leader gets all the valuable drops in the map and the moocher gets xp.

I feel that this style of party play is detrimental to PoE in the long run. On one half, you do nothing but get rewarded; on the other, you act as if you play "solo" and get rewarded much more than you normally would.

Even if (hypothetically) every 6-man group out there was an actual group of players, it's still vastly rewarding than playing solo as it is with all the increased drops, even without somebody being in IIQ gear.

There's no point to giving everybody in that group targeted drops every 2-3 maps. 12-18 maps? Much more reasonable.

The same way everything else in the game ends up getting adjusted, balance.

Let's say incubators get global kill credit, but GGG decides that they're being filled too quickly and are too lenient as a means to get more deterministic loot. As a result, what often happens is a quick fix of adjusting values as a whole to accommodate for the actions of a smaller set of groups, who took advantage of certain incubators early on (as there's always some bullshit like this every league). Those players and their incubators/profits weren't affecting my gameplay experience, but the results of the changes would potentially alter my future experience and progress with incubators, depending on the adjustment that gets made.

There have been similar adjustments that have been made over the course of PoE's history. Bestiary can be seen as a good example; item "duping" due to the splitting recipe was nerfed in a reasonable way (no enchants, shaper/elder items), but I believe the recipe was made more difficult to do (rarer beasts?). So while you could still do the recipe for a 6L chest (or for item crafting in general), it was more difficult to get these monsters on your own.

Comments

  1. Yet it doesn't explain what it does . So exactly what drops?

    ReplyDelete

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