Path of Exile Top Boss Data Information

There are many bosses in Path of Exile, and basically, only the top-most bosses are worth everyone to check the data (because normal bosses below T15 are really no difficulty). So only the data of the top bosses are released (T17, T18, The Alluring Abyss).



T16 Lair of the Hydra 

Level: 83
Life: 9537659
Base Damage: 4913 (Physical)
Attack speed: 1.6 / s
Resistance: 40% elemental resistance (ice and fire power), 25% chaos resistance
Special: Can't be frozen, can't be knocked back, periodic immune taunt, 80% less curse effect.

Skill:
1. Doom Arrow: 220% base damage, 50% physical damage converted to frost damage, 9 additional arrows
2. Barrage: 66% base damage, 50% physical damage converted to frost damage, 9 additional arrows
3. Split Arrow: 300% base damage, 50% physical damage converted to frost damage, 50% less attack speed
4. Slip away arrows: disappear and disappear ... come out later

Raiders:
Doom Arrow and Barrage's damage are both explosive, but they are in a straight line, so they are very easy to hide: regardless of long-range melee, directly approach quickly, output on the face, take two steps if nothing happens, you can directly Avoid her Barrage and Doom Arrows (yes, it's a female archer ~).

Split arrows are also very damaging, but generally, I don't feel that good. Regarding splitting, I will say in the normal mechanism post: an arrow goes away at 60.
I spit a bubble next to me and hid a bit to hide. There are mobs supplements.

Summary:
One of the best bosses in T16, the body is light and easy to overthrow, and there are benefits when it is overthrown ...

Keywords:
1. A trivial little move is just fine ...
2. If it does n't work, you can also bring a mocking totem, which is better to fight (but note that it is stage immune to mocking. So it may not work sometimes)


T16 Pit of the Chimera

Level: 83
Life: 9537659
Basic Damage: 3076 (Physical)
Attack speed: 1 / s
Resistance: 40% elemental resistance (ice-fired electricity), 25% chaos resistance
Special: Unable to be frozen, unable to be repelled, staged immunity taunt, 80% less curse effect

Skill:
1. Default Attack: Deals 100% of base damage
2. Hidden Attack: Deals 80% of base damage
3. Combo: Deal 125% of base damage
4. Assault: Deal 60% of base damage
5. Attack in the fog: Deals 120% of base damage and increases attack speed by 40%

Raiders:
Chimera is in a normal state. The main problem lies in two points:
1. Attack after entering the fog
2. The summoned mobs are really strong.
Let's talk about the first point first:

Here are a few keywords for the first point:
  • 1.Output
  • 2.Movement speed
  • 3. Meatiness
  • 4. Vertigo
1. Output: The simplest and rude method is to kill his blood with the fastest speed so that he can go directly to the stage without even entering the fog (and its high-volume outbreaks, such as mines, traps, etc.). However, barrage, lava and the like can also be done, but they need to be very skillful to react fast, and need to launch the attack at the moment Chimera appears, otherwise, it will still enter the fog. Except for mines and traps, it is very difficult to achieve this.
2. Moving speed: 150% moving speed Chimera basically can't hit you when it enters the fog ... Then a gust of wind ran directly into the fog, hit a full body, and then said to the aggressive Chimera face: Didn't expect it?
3. Meatiness: No special meat is needed, because Chimera's output is actually not high, mainly because the attack is more nauseous after entering the fog, and the bloody and bloody executions such as punishment are relatively good.
4. Dizziness: Not much to say, infinite dizziness, entering the fog will never exist.

Second point:
Nothing to say, mainly snakes are more troublesome. Note that the thief captures the king first, and don't standstill. CI-type BD can be a bit easier. Pay attention to the position.

Summary:
Pit of the Chimera can be considered a difficult boss. For crispy skin, especially those with insufficient damage and movement speed, it is completely hell-level difficulty, so I would like to say a word to those who have insufficient damage and have not yet moved up and cannot vertigo: find a personal belt Just a moment, mix the pictures, if you want to play 17, buy the pieces, don't blindly die ...

In general, I think the Pit of the Chimera map is the most difficult T16 boss.


T17 The Shaper

Level: 84
Life: 20190261
Base damage: 5689 (physical property)
Attack speed: 1.75 / s
Resistance: 40% element resistance (ice and fire power), 25% chaos resistance
Special: Can't be repelled, can't be slowed completely, curse effect is 80% less

Skill:
1. Default Attack: Deals 100% of base damage and has 33% more attack speed.
2. Beam: Deals 5384 Fire damage, 4405 Cold damage, 6057 Lightning damage per second for 3 seconds.
3. Projectile (the yellow ball thrown at you): Inflicts 5639-8458 cold damage, which will penetrate 25% of the frost resistance.
4. Teleport Smash: Deals 300% of base damage, 50% less attack speed
5. Barrage Hell (Zana will open a protective cover for you): Deal 5639-8458 cold damage, the damage will penetrate 25% of the frost resistance, there are 11 additional projectiles
6. Summon: Lasts 25 seconds.
7. Frost Vortex: It will summon some frost vortex that moves slowly on the ground. When the player touches them, they will explode. A frost vortex will be permanently stored on the ground. When the player stands on it, it will be subjected to a lot of continuous Frost damage (until the end of this phase).

Raiders:
When the first wave is very close to him, he will throw your two palms (default attack), it is best not to stand too close for the crispy and armorless range. The more melee-based melee combat can directly resist this time, and then suck blood crazy.

Long-range, such as the barrage, need to be far away and close first, usually occupying a medium distance. At this time, he will release the ice hockey or beam. When ice hockey is released, he can directly approach the side to carry out the barrage attack. The beam raised his hand for a long time, and walked directly towards him, behind his back, the barrage was just fine. If this is the case for a melee BD, just follow his inner circle and bypass the ice hockey. Because the hockey ball has penetration resistance, and the upper limit is relatively high, it will be very painful to hit people, and the release interval is short. If the hard resistance is likely to be killed by the second round after dizziness. The beam should be the best one to hide ... no more.

There is a long animation when he hits the ground. During this time, he can continue to hit him. When his body is wrapped in black and teleporting, you can use the displacement skills to directly go out of his range circle, or Manually release Immortal Rage to resist this physical damage.

The kite flying is particularly long-distance, it is best to play, you can directly go out of the ice hockey range and beam range with a little bit of position. Hit the ground with displacement or use manual immortality to resist.

Hidden Barrage Hell, please hide in Zana's protective cover. If Zana is killed during the summoning stage, you cannot open the protective cover. Except for a few BDs, please wait for death.

Another annoyance is that there will be a frost vortex coming towards you at the time of Barrage Hell. At this time, please run out and touch it quickly and return to the protective cover. This can cause the vortex to explode outside. Because some BDs may be slow to play, the plastic industry may conduct barrage hell many times. If a vortex exploded in the protective cover before, I can only say that except for a few BDs, please wait for death.

In ordinary daily battles, if there is a swirl, try to detonate it on the side, otherwise, the screen may be full of swirls and it will be difficult to fight.

Summary:
Generally speaking, the plastic industry can be regarded as a relatively good "final" boss. T17 before T18 is really sorry for the identity of the final boss. In many cases, it is not even as difficult as T16. The keywords of the plastic industry are:
1. Output: The output must be enough. If there is not enough output, there will be more and more frost swirls and more and more plastic avatars.
2. Frankness: When the output is not enough, it is actually possible to have enough frankness ... For example, the multi-halo guards the normal fire, and you can stand on it completely-trouble if you kill me, kill me, I count as I lose.
3. Taunting Totem: With the Taunting Totem, the plastic world is like a fool to stab at the Taunting Totem. It can be said that there is quite no card—even his younger brothers are immune to taunts, and an old plastic man It's still so big, it's too ridiculous to be ridiculed by a few taunts ... You can bring this when you find it difficult.
4. Move a little bit
In most cases, the shapers are the background boards of the show


T16 Maze of the Minotaur

Level: 83
Life: 12472323
Base Damage: 4943
Attack speed: 1.75 / s
Resistance: 40% elemental resistance (ice-fired electricity), 25% chaos resistance
Special: Firm (effect equivalent to martyr's will: unable to dodge enemy attacks, unable to be stunned), unable to be frozen, unable to be knocked back, 80% less curse effect, periodic immunity taunt

Skill:
1. Default attack: 100% base damage, 30% physical damage converted to lightning damage
2. Cragfall: Deals 150% of base damage for 35 seconds
3. Ground drilling: 160% of base damage.
4. Smash the ground: Deal 100% of base damage, 30% of physical damage converted to lightning damage
5. Summon Wall: Every time 20% of life is lost, one of the four walls will be summoned. When encountering the electric wall, it will reduce your attack speed, cast speed, movement speed, shock you and cause continuous electrical damage to you.

Raiders:
I bumped into Rockfall and hurried out because the damage was really high.
There is nothing terrible about digging the ground, just go straight up. And as long as he is close, he will never dig.
The smashing looks terrible. It's actually an embroidered pillow. It's no different from a normal attack. It also transfers electricity by 30%. Those who don't have armor are happier...
Small stones are not harmful. Pay attention to avoiding and clean up in time.
The most disgusting thing about Maze of the Minotaur is that the falling stone and the electric wall appear together. At this time, if you are not the flashing type of displacement across the wall, but the maneuvering blade and leap, this traceable displacement skill will be able to Affect by him, then being dealt a lot of damage while reducing your attack speed, cast speed, and movement speed, and is likely to be killed by Minotaur coming from the ground.

Summary:
A boss that is more difficult to play, the difficulty is not mainly in himself, but in the cooperation of the three methods of drilling, falling rocks, and electric walls. It 's easy to die if you are not careful, if the Rockfall falls on the door or your portal when you die, then the result will be more tragic ...

If you are out of the field of vision, you need to move frequently and move vertically, otherwise, it is easy to be killed by drilling the ground without knowing where it came from.

Ice mines on the 7W panel have not been harmed once and the Minotaur has been killed in full blood ... and the same other BD does not exist so easily. It can only be said that it is not that the old cow is too weak, but that the mines and traps are too strong ...


The Alluring Abyss

Level: 80
Life: 2125919
Base damage: 35104 (physical property)
Attack speed: 4 / s
Resistance: 30% Elemental Resistance, 15 Chaos Resistance
Special: Can't be frozen, curse effect is 60% less.

Skill:
1. Smash the ground: Deal 83% of base damage, 50% of physical damage is converted to fire damage.
2. Laser: Cause 3848-5772 lightning damage, repeat twice, and cause electric shock when hit.
3. Ice Storm: Causes 667-1001 Frost damage for 6 seconds, causing an impact every 0.06 seconds.
4. Spherical Lightning: Deals 508-1130 Lightning damage for 8 seconds
5. Summon mobs: summon 8 mobs

Raiders:
Seeing the injury can only be said to be a social person, the 35104 was almost blinded. The only relief is that he is also very brittle, with only 2125919 lives.
When entering the first boss room, there are two Vaal containers. It should be noted that the two of them can not come out together. As long as you go down a little, then the lower one will come out first, and the upper one will be later.
The strategy is only one point: drop one of them at the fastest speed and then drop the other at the fastest speed. Because the ice storm has a wide range and high damage, if he let him release this skill, it would be uncomfortable. In addition, if there are two Vaal containers ... I don't say that everyone should basically know what concepts.
Of course, some meat's hairy BD is hard to resist these things.


Atziri, Queen of the Vaal

Level: 80
Life: 5024900
Base Damage: 4833 (Physical)
Attack speed: 1.5 / s
Resistance: 30% element resistance, 15% chaos resistance
Special: Curse of Reflection, Martyr's Will, Cannot Be Repelled, Cannot Be Frozen, Less 60% Curse Effect, Damage Reflection (Physical and Elemental Damage Taken 2% of Reflection. Please note this is a hidden attribute!)

Skill:
1. Storm Call: Inflicts 7319-21958 lightning damage for 3 seconds (orange)
2. Enhanced Storm Call: Inflicts 10813-32438 lightning damage for 2.5 seconds (yellow)
3. Flameblast: 1893-2839 fire damage, 110% more spell damage per layer, 20% increased radius compared to the red door
4. Enhanced Flame Blast: 1893-2839 Fire damage, each layer has 110% more spell damage, and the damage penetrates 10% fire resistance. 20% increased radius over Red Gate
5. Spear Throwing: Increases projectile speed by 150%, causes bleeding on hit, reduces bleeding duration by 20%, and causes X% base damage (not specified)
6. Enhanced Spear Throwing: Bleeding when hit, reducing the duration of bleeding by 20%, causing 80% of base damage.
7. Summon: 30 seconds

Raiders:
After entering the door, pay attention to twisting her butt to avoid the first spear throwing. If she used flame blast, quickly use displacement skills to escape or escape at high speed, and then output, remember to avoid all storm calls
Try not to let the younger brother get closer to her when calling the younger brother, otherwise, they will return blood. This time is a leisure time, replenish the potion, return the health, and even curse her (provided that you are not afraid of reflection curse)

The queen will split into four avatars during the avatar phase:
1. Mirror clone: Hold the mirror and reflect 100% physical and elemental damage.
2. Spear clone: Holding a spear will project a projectile and cause bleeding
3. Flame Avatar: There is a flame on the hand and it will perform a flame blast above the character.
4. Lightning clone: There is lightning in the hand and will randomly release the storm call on the map.


 T18 Map

Only the T18 slayers are listed here because the damage and life of other shards change with the map level. )

Level: 84
Life: 20190261
Base damage: 6078 (physical properties)
Attack speed: 1.75 / s
Resistance: 40% element resistance (ice and fire power), 25% chaos resistance
Special: Can't be repelled, can't be slowed completely, curse effect is 80% less

Skill:
1. Default Attack: Deals 100% of base damage
2. Ice Spear: Throw multiple ice spears in different directions at the same radian of your choice (either in a wide range of radians or in a concentrated angle), causing 6554-9832 cold damage.
3. Explosive Nova: Summon a circle that keeps expanding and explodes after a certain time, causing 5420-6625 physical damage.
4. Siphoning: appeared in front of you for a while after drilling into the ground, slowing you 100% and causing a lot of physical damage (should not exceed 5000, but neither of the two major databases provides specific data instructions), and reply 20% energy shield.
5. Tentacle Whip: Deals 130% of base damage and leaves a short period of corruption on the ground.
6. Summon portal: Summon mobs. Some mobs will leave stools on the ground, causing continuous damage to physics or chaos.
7. Prosperity: Launch projectiles at the surrounding ring, causing 5006-7509 frost damage, and then teleport to you to cause physical damage (still no data), very social.

Raiders:
The elders are more difficult to fight than the plastic world because the base damage and skill damage are higher than the plastic world, and the skills are very diverse, and the range is also very large. Unlike the plastic world, you can avoid it by walking. All skills, but because the elders have a wide range and various social skills, they always have to take that one or two. Therefore, in addition to taking positions, a certain degree of frankness is necessary. (Especially ice resistance and physics)

I don't have much to say about T18, I can only get familiar with it by saying more fights. But in fact, I personally prefer to directly use a BD specially designed to attack 18, use the treasured number or the normal number to brush the ticket, and use the attack number to kill 18 directly, otherwise, it is really very difficult to use a brush number to attack. Painful things: a meal is as fierce as a tiger, and a record of 0-5 is seen; the remaining one is called bitterness, and the big guy is scolded by two hundred and fifty

T18 The four guards felt that it would be more difficult to guard them electronically because the invincible time is longer and the mobs given are fewer.

When he was discharging around, remember to walk around him, not too close or too far. Then it's gone ... because it doesn't feel very difficult ... it can be easily piled up if you can't use the life heap ...

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