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Showing posts with the label Poe 3.6 Trickster Build

POE PS4 Trickster - T18 Uber Elder, Insane Duration Winter Orb Build

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This builds after playing trickster last league, and while I did enjoy it the overall build felt lacking. I played quite a bit with Winter Orb elementalist during Betrayal league and really liked the skill, but the damage wasn't so good for late game content. With the buff to Trickster via Ghost Dance and Escape Artist this league I wanted to give it another shot, and use this as an excuse to test out how a spell-leech focused channeling build would feel. Thus I came to the decision to pick the incredibly non-meta skill: Winter Orb. Pros & Cons: + Insane clear speed + Insane single target + Crazy fun + Layered defenses including Block, Blind, and Recovery - Still can't do ele reflect - Cannot do Ele reflect. - Gear can be restrictive, Ascendancy: 1. Swift Killer 2. Ghost Dance 3. Harness the Void 4. Escape Artist Bandits: Kill all. Help Airla. 2 Passive Points Pantheons: Major - Soul of Lunaris Minor - Soul of Shakari Keystone Passive Skill:

POE 3.6 Trickster, a charged dash build and guide in synthesis

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This build you can understand I wanted to play melee... and I wanted it to work. And DAMN, this one worked out better than I could have ever expected. Axes could be used in a concrete version of the build. I have been using Blade Flurry ( POE 3.6 Blade Flurry Builds ) as a secondary skill for a single target for a long time. First of all, it took me a while to really understand how to scale damage with the conversion mechanics, so it's perfectly normal if you will not get it immediately yourself. I initially thought the Trickster ascendancy node Harness the Void plus the Eternity Shroud chest would give insane triple-dipping dps if I could convert damage all the way: physical to lightning to cold to fire. A way to do this is using  Charged Dash+ Physical to Lighting gems, then 2x Call of the Brotherhood rings, then Cold to Fire Gem. After testing this I realized DPS was not great and I walked away from this multiple damage conversion idea, for 3 reasons: 1. Physical to

POE 3.6 Trickster - Cheap,Fast and Starter Worbster Build

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Pros & Cons: + Insane clear speed (natural Trickster movement speed + Shield charge + Flasks) and clear quality (Winter Orb would break monsters and destructible at the entire screen) + Cheap - just ~2 ex to get started (til guardians) and ~10ex for more or less good (Uelder viable). Yes, no joke. + Very good survivability - 9k+ ES (7k without Discipline), 40%+ evade chance, 30% block, 1.5 k/sec ES leech + Safe and simple bossing + Chaos damage completely immune +- Ele reflect is possible if you can get prepared to it and not - if you can't - If you dislike Winter Orb or Trickster, or spells, or 'Russia Today' (dunno why it's here, tho) - If you want to make end-game bosses cry and call their moms - If you are RMT and wanna show to everyone how rich you are - Requires getting Str and Dex from gear. Ascendancy: Swift Killer - Ghost Dance - Escape Artist - Harness the Void Bandits:  Help Alira Pantheons: Major: Lunaris - just a big boost to our

Best POE 3.6 Trickster - Eternity Shroud Winter Orb Build

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This build centers around the way that "gain elemental damage as extra chaos damage" works with damage conversion. Basically, when you convert damage, you get the extra chaos at every stage. To take advantage of this, we try converting most of Winter Orb's damage from cold to fire using cold to fire gem and Pyre ring. Then, we stack "Gain % elemental damage as extra chaos damage" from one-handed scepters, trickster ascendancy, and the Eternity Shroud unique chest. The end result is 5 mil+ DPS PER ORB. Pros & Cons: + Insane clear speed. + Insane single target. + Crazy fun. - Still can't do ele reflect. You're doing some ele damage still. - Very expensive - Melting the end game so easily might take the fun out of it after a bit and/or ruin other builds for you. Ascendancy: Swift Killer -> Ghost Dance -> Escape Artist -> Harness the Void Bandits: Help Alira Pantheons: Major Pantheon: - Lunaris is an amazing "set it a

POE 3.6 Trickster - Storm Burst + Cast while Channelling + Arc Build

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The build has insane damage with great survivability! This build is great for softcore and potentially HC if you wanted to take it to that route. SSF might be a bit challenging for the weapon + shield combo as well as the gloves and rings, but it's definitely worth a try. The fundamental idea of the build is to be lightning focused with Storm Burst . There's quite a few Storm Burst builds out there, but I wanted to put my spin on it. So I decided to try Cast while Channelling with Arc. While Arc did indeed get nerfed, it's still a decent skill and it helps with clearing maps. The idea is to have Arc consistently shock enemies and help clear maps while Storm Burst does all the phatty damage. It takes about two seconds to ramp up Storm Burst and start melting bosses. Storm Burst works by channeling the skill obviously, and the longer we channel the more balls that will appear and explode, kind of like Blade Vortex  ( Blade Vortex Builds )or Summon Raging Spirit. So, th

PoE 3.6 Trickster Most Popular Skills Soulrend/Divine Ire/Essence Drain Build Guide

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Trickster is an Ascendancy class for Shadows. The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. It is well-suited for Shadows that deal damage over time, including from poison. The following is Trickster three most popular skills for Path of Exile 3.6 Synthesis League, Soulrend/Divine ire/essence Drain, and the main build Guide for these three skills are described below. In Path of Exile 3.6 Synthesis, Soulrend is now available for the Scion, Witch, and Shadow after completing Sever, the Right Hand. The new skill Soulrend has an attack time override of 0.4 seconds applied to its Damage over Time. Soulrend: Release a projectile that moves towards and passes through enemies, dealing chaos damage to enemies it hits and leeching a portion of that damage as Energy Shield. This projectile also applies short-duration damage over time effect to enemies around its path. Divine Ire is now available for the Scion and Templar after c