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Showing posts from June, 2019

POE 3.7 Guardian - Most Popular Build For Righteous Fire Guide

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This build achieves extreme amounts of Energy Shield, Armour, and Maximum Resistances, which allows you to land smooth and safe kills on endgame bosses. The build is also not recommended for beginner players since it requires some game knowledge and specific items and gem setups in order to work. Righteous Fire has been a popular skill for a long time. The skill essentially degenerates player's life and energy shield pool in order to create a burning circle around the character. Righteous Fire has a decent clear speed along with the potential to kill all endgame bosses. Pros & Cons: + Hardcore viable + Great for boss killing + One of the tankiest builds available + Decent clear speed - Not recommended for new players - Cannot be played since the beginning of the game; requires respecting Ascendancy: 1. Radiant Faith 2. Time of Need 3. Bastion of Hope 4. Unwavering Faith Bandits: Kill all for the 2 Passive Points. Pantheons: Major God - Soul of Arakaa

POE 3.7 Most Popular Essence Drain & Bane Guide For the Occultist Build

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This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players. Pros & Cons: + Very high Chaos Damage + Very high Damage Over Time + Very good league starter + Decent clear speed + Do Any map mod + HC/SC Viable + Insane Amount of Health Regen - With no Mana, Regeneration Mod use mana flask - Fortification syndicate gates Ascendancy: 1. Voide Beacon 2. Profane Bloom 3. Withering Presence 4. Malediction Bandits: Help Alira. Pantheons: Major Gods - Soul of Lunaris / Soul of Solaris Minor Gods - Soul of Tukohama Gear Guide: Gems Setup: Weapon Essence Drain - Empower - Efficacy - Controlled

POE 3.7 Assassin Ice Nova + Cyclone Most Popular Build

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This is a build guide for my Legion league Assassin character. It uses the main 6-link for a Cyclone setup that also includes an extra Ice Nova gem for a large damage boost. The aim of this guide is to offer a "build your own" approach to the typical Ice Nova CoC Assassin, achieving more tankiness and damage at a fraction of the cost. The rest of the build is largely at the discretion of the player: any chest is viable, dual wielding is possible with the setup, running extra auras or heralds is possible, and using an alternative gear set for speed mapping achievable as well. Pros & Cons: + Costs around 50c to start + Nice single target dps and clearing + Legion encounters are very manageable and funny (thanks to Vaal Ice Nova) ± Some map combos are very annoying (but still runnable) - Making the build tanky it's a little bit expensive - DOTs are the biggest bane of the build Ascendancy: 1. Unstable Infusion 2. Deadly Infusion 3. Opportunistic 4. Ambush

POE 3.7 Juggernaut - Popular Cyclone Build - Budget League

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The build uses Cyclone or blade flurry for both its clear and boss killing gem and it has worked very well for me ever since the changes to melee in 3.7. This will be my first successful build and I have played since Essence League so this is a huge milestone for me to be able to kill Uber Elder on my own without looking at any guides. Pros & Cons: + Decent mapper, gems can be swapped to clear + Insane boss killer + The crit sound is satisfying to hear + Immune to temporal chains + Demonic Blade Flurry looks so good - Can't do Phys reflect - No sexy herald effects to look at - Really needs dex and int on gear Ascendancy: 1. Unflinching 2. Unbreakable 3. Unyielding 4. Unrelenting Bandits: Help Alira. Pantheons: Major God - Soul of Lunaris Minor God - Soul of Solaris Gear Guide: Gems Setup: BodyArmour Cyclone - Melee Physical Damage - Pulverise - Infused Channelling - Fortify - Brutality - Maim Weapon Berserk - Blood Magic - Enduring Cry -

POE 3.7 Deadeye - Herald of Asenath, Physical Bow Summoner - League Starter Budget

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This Deadeye build balances both "bow" and "summoner" aspects by attacking with Tornado Shot, Clones [from Mirror Arrow], and Sentinels to deal pure physical damage. The majority of utility skills are triggered through Asenath's Chant, while clones are automatically summoned through Maloney's Mechanism. The name Herald of Asenath is a blend of Herald of Purity and Asenath's Chant (one of the build's cornerstone items). According to lore, "Asenath" was a heroine and legendary archer who united the Maraketh tribes in rebellion against the Eternal Empire. Not only does this build on a unique item with her name, but also wields a bow and commands a contingent of followers - very akin to Asenath. As of now, the build can handle Uber Labs and T14 Maps. Things start getting a little dicey at T15. Pros & Cons: + Easy to play! You only use two active skills, minions are auto-summoned, and all utility skills are triggered. + Unique! Seri

POE 3.7 Slayer - Powerful Earthquake Slayer - Budget Beginner Friendly League Starter

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Earthquake is a good-looking, powerful and exciting Skill to play. This is a Build guide for a Resolute Technique 2Handed Axe Slayer. It deals high damage, which one-shots trash and even tougher enemies with ease. The aftershock will destroy everything in your path. This build is still great for Lab! I'm on the way of pushing the atlas now. Pros & Cons: + Good-looking skill + Satisfying play style + Easy League starter + Cheap to start off + Fast Mapping + Can do most Map mods + Likes to kill hard Bosses + Fast leech and good Life pool + One-shots most stuff - No leech Maps can kill you easily - Can be quite Expensive at the Top end(like almost every Build) - Leech lasts only 5secounds - Lab is now much more challenging without a minute of the free leech. Ascendancy: - Headsman - Endless Hunger - Bane of Legends - Brutal Fervour Bandits: Just kill all. Two points are worth more than any of the buffs they give you. Pantheons: Major God - Soul of A

POE 3.7 Gladiator - Lacerate, Crazy Mechanics - Budget League Starter

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This build is quite noob friendly and This build is focusing mostly on stacking bleeds for bosses and also fast clearing maps. We take crimson dance for 8 bleed stacks to melt bosses and elites as quick as possible. This build is good at stacking 8 bleeds up on an elite and backing out from its attacks as it bleeds to death! Also, the bleed explosions from gladiator are SUPER satisfying! Lacerate has been reworked in 3.7 to work with the new Blood and Storm (Stance) Skill. This build will primarily focus on the bleed stance. For mapping, we can easily change to sand stance, if needed. The reason why I decided to opt for blood stance is that I want to do a lot of bossing with this char, while also being able to normally map. Pros & Cons: + Can do all content + Budget + Good survivability (Alot of Evasion/nice armor/a lot of damage reduction) + Solid clearspeed (Reave looks like top tier, Double Strike a bit slower) + Using crazy mechanics + Great Lab Farmer + Bleed its

POE 3.7 Slayer - Freeze Cyclone - Cheap, SSF Friendly Build

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This build guide was made in standard with GG gear at endgame, but you can definitely do league-based/cheaper iterations and still achieve great damage. This is not a "Path of Building-Warrior" type build. I have been playing Cyclone for almost 5 years in this great game, and I can assure you this is the most satisfying, smoothest, tankiest 2H cyclone build I've ever played. Pros & Cons: + works on a budget + tanky + boss killer + can do all map mods except "cannot leech" which is extremely rare + high sustain + SSF viable-ish + pretty sure it's HC viable + 1mil+ DPS - maxing out somewhat expensive - totem is a bit squishy - sometimes spin for too long :D Ascendancy: - Headsman - Endless Hunger - Bane of Legends - Brutal Fervour Bandits: Kill All. 2 Passive Points. Pantheons: Major God - Soul of Arakaali Minor God - Soul of Gruthkul Gems Link: Weapon Cyclone - Infused Channelling - Fortify - Brutality - Maim Glo

POE 3.7.0 - Support Gem Reworks and Balance Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at Support Gem Reworks and Balance updated Guide in POE 3.7. 1. POE 3.7.0 - Support Gem Reworks Update Guide Melee Splash - Now supports Strikes. - Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes. - Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20. - Now gains more melee splash area of effect as it levels, up to 57% at gem level 20. - Now has a mana multiplier of 140% (from 160%). Multistrike - Now grants supported skills 35% more melee attack speed at gem level 1 (from 75% more), up to 44% more at gem level 20 (from 94% more). - Now causes the first repeat of supported skills to deal 40% more damage at gem level 1, up to 50% more at gem level 20. - Now causes the secon

POE 3.7.0 - New Content and Features Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at New Content and Features updated Guide in POE 3.7. 1. POE 3.7.0 Major New Content and Features Guide - Overhauled Melee Combat: Amongst many other improvements, skill rebalances and reworks, we've added the ability to cancel animations early, improved damage signaling, and changed early monster balance. For more details, please see the "Melee Rebalance" section. - Added a new Strength Skill Gem - Steelskin: Instantly reduce incoming damage for a short duration. Shares a cooldown with other Guard skills. - Added a new Dexterity Skill Gem - Dash: Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. - Added a new Strength/Dexterity Skill Gem - Bladestorm: Perform a spinning attack, creating an area of effect that repeatedly dea

POE 3.7.0 Content Frist Wave of Big Update Guide

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POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at what is updated in POE 3.7. The Legion Challenge League - Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! - In the Legion Challenge League, you will encounter monoliths as you journey across Wraeclast. Touching one of these monoliths will reveal ancient armies frozen in the midst of battle. - Shatter the magical bonds that keep these warriors locked in time, but do so quickly, because the monolith's revealing effects are brief. When the effect ends, the soldiers you released will continue their battle, and even turn their violent attention to you. Defeating these soldiers in combat will earn

POE 3.7 Melee Balance and Gameplay Systems Changes Guide

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POE 3.7 is still three days to be released, I believe that many players on the POE 3.7 Legion have a certain understanding, today, let's see together, 3.7.0 includes a huge number of changes to Melee balance, as well as other gameplay systems guide. Melee Combat The aim of many of the Melee combat changes is to further develop and reinvigorate many combat systems for the core Marauder and Duelist archetypes. The overall goal is to create a greater diversity of Melee skills and more exciting gameplay with them from the early game through to the late game. Early-game Melee combat feel A number of changes have been made to melee which changes the feel of early combat. Most melee skills now have more or less attack speed, shown on the gem as a percentage of base attack speed. This is to both better match their animations and creating a noticeable difference between fast aggressive attacks and slower, much deadlier slams. Many low-level weapons have had their attack speed

POE 3.7 - Champion Ascendancy Changes Guide

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Champion that which you love. He who tigh for nothing, dies for nothing. 1. Armour and Evasion, Impale Effect - 15% increased Evasion Rating and Armour - 8% increased Impale Effect 2. Master of Metal - 20% chance to Impale Enemies on Hit with Attacks - Implies you inflict last 2 additional Hits - If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour - You and nearby Allies deal 6 to 12 added Physical Damage for - Each Impale on Enemy (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impling hit to that enemy. Impale lasts for 5 hits) 3. Armour and Evasion, Attack Damage - 10% increased Attack Damage - 15% increased Evasion Rating and Armour 4. Unstoppable Hero - 10% increased Attack Speed while you have Fortify - +1000 to Armour and Evasion Rating While you have Fortify - 30% increased Attack Damage While you have Fortify - Cannot be Stunned while you have Fortify 5. Armour and Evasion, Attack D