POE 3.7 - Champion Ascendancy Changes Guide
Champion that which you love. He who tigh for nothing, dies for nothing.
1. Armour and Evasion, Impale Effect
- 15% increased Evasion Rating and Armour
- 8% increased Impale Effect
2. Master of Metal
- 20% chance to Impale Enemies on Hit with Attacks
- Implies you inflict last 2 additional Hits
- If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
- You and nearby Allies deal 6 to 12 added Physical Damage for
- Each Impale on Enemy
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impling hit to that enemy. Impale lasts for 5 hits)
3. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
4. Unstoppable Hero
- 10% increased Attack Speed while you have Fortify
- +1000 to Armour and Evasion Rating While you have Fortify
- 30% increased Attack Damage While you have Fortify
- Cannot be Stunned while you have Fortify
5. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
6. Fortitude
- You have Fortify
(Fortify grants 20% reduced Damage Taken from Hits)
7. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
8. First to Strike, Last to Fall
- Your Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
- Recover 25% of maximum Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain Adrenaline
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage,25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
9. Armour and Evasion, Taunt Duration
- 15% increased Evasion Rating and Armour
- 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
10. Conqueror
- 100% chance to Taunt on Hit
- 6% reduced Damage taken if you've Taunted and Enemy Recently
- 2% of Life Regenerated per second if you've Taunted and Enemy Recently
- Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
11. Armour and Evasion, Taunt Duration
- 15% increased Evasion Rating and Armour
- 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
12. Worthy Foe
- Enemies Taunted by you take 20% increased Damage
- Enemies Taunted by you can not Evade Attacks
13. Armour and Evasion, Aura Effect
- 15% increased Evasion Rating and Armour
- 5% increased effect of Non-Curse Auras from your skills
14. Inspirational
- 15% increased effect of Non-Curse Auras from your skills
- Banner Skills Reserve no Mana
- When you create a Banner, it gains 40% of the Stages of your placed Banner
- You and Allies affected by your placed Banners Regenerated 0.1% of maximum life per second for each stage
- You and nearby Allies have 12% increased Movement Speed
1. Armour and Evasion, Impale Effect
- 15% increased Evasion Rating and Armour
- 8% increased Impale Effect
2. Master of Metal
- 20% chance to Impale Enemies on Hit with Attacks
- Implies you inflict last 2 additional Hits
- If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour
- You and nearby Allies deal 6 to 12 added Physical Damage for
- Each Impale on Enemy
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impling hit to that enemy. Impale lasts for 5 hits)
3. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
4. Unstoppable Hero
- 10% increased Attack Speed while you have Fortify
- +1000 to Armour and Evasion Rating While you have Fortify
- 30% increased Attack Damage While you have Fortify
- Cannot be Stunned while you have Fortify
5. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
6. Fortitude
- You have Fortify
(Fortify grants 20% reduced Damage Taken from Hits)
7. Armour and Evasion, Attack Damage
- 10% increased Attack Damage
- 15% increased Evasion Rating and Armour
8. First to Strike, Last to Fall
- Your Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline
- Recover 25% of maximum Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain Adrenaline
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage,25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
9. Armour and Evasion, Taunt Duration
- 15% increased Evasion Rating and Armour
- 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
10. Conqueror
- 100% chance to Taunt on Hit
- 6% reduced Damage taken if you've Taunted and Enemy Recently
- 2% of Life Regenerated per second if you've Taunted and Enemy Recently
- Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
11. Armour and Evasion, Taunt Duration
- 15% increased Evasion Rating and Armour
- 20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
12. Worthy Foe
- Enemies Taunted by you take 20% increased Damage
- Enemies Taunted by you can not Evade Attacks
13. Armour and Evasion, Aura Effect
- 15% increased Evasion Rating and Armour
- 5% increased effect of Non-Curse Auras from your skills
14. Inspirational
- 15% increased effect of Non-Curse Auras from your skills
- Banner Skills Reserve no Mana
- When you create a Banner, it gains 40% of the Stages of your placed Banner
- You and Allies affected by your placed Banners Regenerated 0.1% of maximum life per second for each stage
- You and nearby Allies have 12% increased Movement Speed
15.A thorough take on pvp & pvp aspect on champion
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