POE 3.7.0 - New Content and Features Update Guide

POE 3.7.0 will be released soon, and the Path of Exile official website has released the first wave of POE 3.7 updates. Let's take a look at New Content and Features updated Guide in POE 3.7.

POE 3.7 Features Update

1. POE 3.7.0 Major New Content and Features Guide



- Overhauled Melee Combat: Amongst many other improvements, skill rebalances and reworks, we've added the ability to cancel animations early, improved damage signaling, and changed early monster balance. For more details, please see the "Melee Rebalance" section.

- Added a new Strength Skill Gem - Steelskin: Instantly reduce incoming damage for a short duration. Shares a cooldown with other Guard skills.

- Added a new Dexterity Skill Gem - Dash: Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed.

- Added a new Strength/Dexterity Skill Gem - Bladestorm: Perform a spinning attack, creating an area of effect that repeatedly deals attack damage to enemies within it based on your weapon damage and attack speed. This area of effect is stationary while in Blood Stance and moves forward while in Sand Stance. Requires a sword or axe.
- Added a new Strength/Dexterity Skill Gem - Blood and Sand: Allows you to switch between Blood Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage while in Sand Stance. Reserves a small portion of your mana.

- Added a new Strength Skill Gem - Berserk: Consumes your Rage at an accelerating rate. While active, grants more damage, attack speed, movement speed, and causes you to take less damage. Requires 5 Rage to use, cannot be stopped once active, and only stops when all Rage is consumed.

- Added a new Intelligence Skill Gem - Frost link: Deal cold damage in an area around your location, leaving chilled ground around you, then teleport to a targeted location. Has a cooldown that is reduced based on the number of nearby enemies when cast.

- Added a new Dexterity Skill Gem - Precision: Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.

- Added a new Strength/Dexterity Skill Gem - Flesh and Stone: Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded and causes enemies not affected by the aura to deal less damage to you.

- Added a new Strength Skill Gem - Pride: Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.

- Added a new Strength/Dexterity Skill Gem - Perforate: Strike the ground with your weapon, causing spears to strike out from the earth. These spears strike your target location multiple times while in Blood Stance, and strike outwards in a large radius from the target location while in Sand Stance. Requires a sword or axe.

- Added a new Strength Skill Gem - Chain Hook: Attacks nearby enemies with a damaging shockwave. If used at a distance, releases a chain that draws you closer to any enemy hit. Generates 1 Rage when you hit an enemy. Requires a one-handed sword, mace or axe.
- Added a new Strength Support Gem - Pulverise: Supports melee attacks, causing them to deal more damage and with a greater area of effect, but with slower attack speed.
- Added a new Strength Support Gem - Rage: Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal added physical damage based on your Rage, adding a significant amount of physical damage if your Rage is above a threshold.
- Added a new Dexterity/Strength Support Gem - Impale: Supports attack skills, granting them a chance to Impale enemies, increases the effect of Impales caused by those attacks, and causes those attacks to deal more physical damage.

- Added a new Strength Support Gem - Shockwave: Supports melee skills. Triggers a Shockwave skill on a kill that deals attack damage in an area around the slain enemy. Restricts the use of supported skills to maces and staves. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that, we apologize.

- Added a new Dexterity/Strength Support Gem - Close Combat: Supports melee attacks, causing them to deal more damage to enemies based on their proximity. Also, causes supported skills to grant a buff on hit, which increases attack and cast speed for the next travel skill you use. Restricts the use of supported skills to axes and swords. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that, we apologize.

- Added 12 new Unique Items, one of which was designed by a supporter.

- Added 14 new Divination Cards, designed by supporters.

- Added 18 new Sextant modifiers, many of which only appear on high-tier maps.

- Reworked 15 existing Unique Items, which will only drop from monsters in the Legion challenge leagues.

- Added 15 new keystones to the Passive Skill Tree, visible only when you have one of the new unique jewels introduced in Legion socketed.


2. Minor New Content and Features Guide:



- Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!

- You can now queue skills. By using one skill while another skill is in progress, that skill will be used immediately after the current skill has finished.

- Added new functionality to the Map Stash Tab which displays which tiers and maps have Elder or Shaper influence, or an Atlas Objective.

- Rage is now displayed along the top-left of the Mana orb, so you can see exactly how much Rage you have at any given time.

- Added sounds for various error cases, such as attempting to equip an invalid item.

- Smoothed the transition between resolutions while Dynamic Resolution is enabled.

- Changes to the size of characters now occur smoothly, rather than snapping between the two sizes.

- Improved the localization of server messages.

- Improved performance of various game elements, with a particular focus on high-intensity visual effects.

- Continued to incrementally improve the sound, art, effects, and environments.

Next: POE 3.7.0 - Melee Balance, Character Balance Update Guide

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