PoE 3.5,Top 5 Very Useful and Latest Ranger Builds


1. PoE 3.5 Fossil Farmer Pathfinder Builds 

This build works by just stacking a lot of movement speed and increased flask effect thanks to the pathfinder ascendancy!
We're also using Phase Run to increase our movement speed, we're generating frenzy charges with Ice Bite linked with our main ability to increase its duration.

Pros & Cons:
+ Very very very VERY Fast
+ Not that expensive
- Need to spend a lot of regret orbs to respec

Gear:
- Helm
For the helm, we will use a Devoto's Devotion to the 20% increased movement speed.
The best enchant would be 36% increased Phase Run Duration.

- Weapons
For the weapons, we will use 2 Allure claws since they each give 15% increased movement speed while phasing.

- Amulet
For the amulet, we will use Karui Ward, the optimal corruption would be increased movement speed one, but they're expansive!

- Body Armour
QUEEN OF THE FOREST! NOTHING ELSE!

- Rings
For the rings, I'd recommend a rare ring with life and resistances. I use the 2 rings to cap my resistances.

- Gloves
For the gloves, you can use a rare pair with life, some resistance, and intelligence.

- Belt
Here we want the String of Servitude with the % increased movement speed during any flask effect implicit.

- Boots
Rare boots with Life, Resists and 35% Movement Speed!
BiS would be Seven League Step boots for the 50% MS

- Flasks
For the Flasks we're gonna use a Quartz Flask for the phasing when Phase Run is down, a Jade Flask to get more evasion for the QoTF, a Silver Flask for the Onslaught bonus, a Quicksilver for more speed and a Life Flask with Bleed removal.

- Jewels
For the jewels we want to use a Conqueror's Potency to increase our flasks effects, 2 Fight for Survival because we're using Frost Blades as our main damage skill, a Watcher's eye with Increased Movement Speed while affected by Grace (BIS would be that plus a "You have to phase while affected by Grace" mod, but they're really expansive, so we use a Quartz Flask instead), a Pure Talent for more movement speed and a Transcendent Spirit that you will allocate where there is more dexterity in the radius.

Gem Links:
Frost Blades - Ice Bite - Multistrike - Elemental Damage with Attacks
- Phase Run Setup
Phase Run - Empower - Enhance - Efficacy - Increased Duration
Haste - Grace - Enlighten

Bandits:
Kill them all.

Pantheon:
Major: Soul of Lunaris (more movement speed)
Minor: Soul of Garukhan (more movement speed)

Video:

Pob Link: https://pastebin.com/5Y9KMgbW
Skill Tree: https://tinyurl.com/yb8tnsff
Example Link: https://www.pathofexile.com/forum/view-thread/2321459


2. Poison Blade Flurry Melee and Minion Hybrid Pathfinder Builds

This can be my 1st guide so please let me know if you will find any ideas to enhance! I'm really excited simply because this is the initial original build that works relatively effectively! This may possibly be a long introduction, so please go to TL;DR if you do not have the heart to study via anything. For each of the newer players, I will try my finest to go into depth in regards to the mechanics that underlie this construct so that you could possibly attempt it! And please, if you'll find any questions, really feel cost-free to ask them here at the bottom with the forum.

Pros & Cons:
+ Fast clear speed
+ Fun hybrid play style of minion and melee that works off of each other
+ Except Arakaali's Fang, most of the gears are fairly cheap to get the build started
+ Can start the build as early as level 53
+ Can be hard to kill because of the life restored all the time with flasks
+ Around 3200 Life and 400 Energy Shield JUST BY THE TREE and the UNIQUE ITEMS ALONE
+ Can clear red tier maps without huge investments (didn't get to Shaper or Elder yet due to my crap gear)
+ Personal opinion, but looks pretty cool even without the MTX

- Some map mods like hexproof or Phys reflected might not be the most ideal
- Arakaali's Fang is expensive now, not a league starter
- Like many other builds, end gears to min-max can be costly
- Can rely heavily on flasks, especially when the build doesn't focus too much on leech/regen
- Without both minion and melee skills working together, this build might not generate enough poison to quickly kill everything.
- Not made for pure face-tanking, as you still have a chance to be one-shot

Ascendancy:
Nature's Boon: Normal Labyrinth. This notable skill makes leveling much easier; simply spam quicksilver flasks to get through everywhere faster. Once you get this notable skill, you may want to start focusing more on the flasks you'll use to level since you'll be spamming those for next few acts before changing to higher level flasks like the Writhing Jar.

Nature's Reprisal: Cruel Labyrinth. At this point, you should start to gear up for the poison-related build. If you are at around level 53, you can equip Arakaali's Fang and Victario's Charity and start leveling at a much faster pace.

Master Toxicist: Merciless Labyrinth. After this notable skill, you are done with the core ascendancy nodes. This will help you to maximize your poison damage to the enemy and keep your virulence level above 30 majorities of the time for your agony crawler.

Nature's Adrenaline: Eternal Labyrinth. This notable skill is a purely optional one, but boy is it worth it. The attack speed definitely helps the poison to stack faster, and the movement speed paired up with good quicksilver of adrenaline allows you to zip through the map.

Pantheon:
Soul of Solaris (Major): Recommended for maps with hard bosses, or labyrinth. The extra powers help out significantly, so try to get them as soon as possible.
Soul of Lunaris (Major): Great for farming mobs and clearing maps fast. Since worms from Writhing Jar counts as an enemy, you can get physical damage reduction from this (for a brief moment).
Soul of Shakari (Minor): Extra chaos resistance never hurts. When you get the extra power, you will be immune to poison as well.
Soul of Ralakesh (Minor): Extra power helps out this minor god power pretty well. Cannot be blinded and cannot be maimed helps to poison more efficiently.
Soul of Tukohama (Minor): Can be useful when playing with Blade Flurry. May make you slightly tankier but still recommended that the minions can either blind or taunt before choosing this god power.

Gem Setup:
6-link (chest): Blade Flurry - Vile Toxins - Deadly Ailments - Bladefall - Cast When Channeling - Added Chaos Damage
4-link (gloves): Herald of Agony - Vicious Projectiles - Poison - Unbound Ailments
4-link (helmet): Desecrate - Convocation - Blasphemy - Warlord's Mark
4-link (boots): Cast When Damage Taken - Immortal Call - Increased Duration - Desecrate / Flesh Offering
3-link (dagger): Poison - Vile Toxins / Blind - Multistrike
3-link (shield): Faster Attacks - Whirling Blades / Shield Charge - Fortify

Video:
Poorjoy's Asylum (Tier 6)

Arena (Tier 9)

Malformation (Tier 12)

PoB Link: https://pastebin.com/ZjtKXCxt
Skill Tree: https://tinyurl.com/yaeyk5xf
Example Link: https://www.pathofexile.com/forum/view-thread/2321027


3. PoE 3.5 PF Arc Trapper Builds

This develops is Designed for farming Syndicate, Uber-Lab, and Delve even at and before lvl 75 with massively Budget Gear producing 2ex+ per hour before you even complete act 9. I have personally farmed effectively more than 20 exes utilizing this char inside the final two weeks, and I just hit level 75. All of my Sweet Gear on this character is from farming between 57 and 75 with the exception of your QotF 6L chest which is not needed to possess 6 Links.

Pros & Cons:
+ Movement Speedwell over 200% & as High as 450% with investment
+ Plenty of Damage for Farming Merc/Uber Lab and Syndicate
+ Tons of VERY cheap uniques that are easy to find and Stellar for your build
+ Never needs to finish all 10 acts (aka -60% to resistances) to make End Game Farming currency benchmarks
+ Allows you to farm without any investment in maps
+ Fated Uniques in both main hand and offhand... giving you a 6-link staff for 2c and a move speed axe for 1
+ Hardcore Viable Farmer
+ Life Based
+ Can Run Phys Reflect Maps
+ Fantastic League Starter
+ Evasion Based with Acrobatics and Phase Acrobatics
- End Game is in Question... but with Elemental Overload, Mind Over Matter, and if you choose Eldrich Batter with a Tinkerskin, Should have no problem scaling into late game. However, you miss out on Saboteur Ascendancies in Exchange for Flask/Movement Speed so most likely you are going to need a different skill for bossing (Shaper/Elder, etc.)
- Ele Reflect Kills you ... Like Dead
- Maps that won't refill flasks are sucky
- BIS Items would be Expensive and Probably not worth it... This is my "Leveler/Farmer" I will respect into a Vaal Storm Call or Vaal Spark Pathfinder for Late game
- Not very many great Flask Options for scaling damage in a massive way
- Trapper playstyle is a tad bit clunky without Sabo Nods and Trap Speed stats.
- Evasion is a Risky Defensive strat in HC as "When you get hit" you get hit pretty hard
- Mana Hungry and Realistically you only have the opportunity to run one aura

Skill Gems:
Chest 4-Link (5-Link) and 5th/6th Socket
Helmet ----> CWDT (7/0) - Immortal Call (9/0) - Increased Duration (20+/20+) - Temporal Chains (10/20+)

Gloves Note: Must be shaped with Socketed Gems supported by level # Trap Support ----> Arc (20+/20+) - Elemental Focus (Note: will not proc Elemental Ailments) (20+/20+) - Trap and my Damage Support (20+/20+) - Multiple Traps Support (20+/20+)

Boots ----> Leap Slam (or Flame Dash, or Charged Dash) - Faster attacks or Faster Casting (Pick the right one for the skill) - Fortify (1/20)

Ascendancy:
Take Nature's Boon First, Master Alchemist, Veteran Bowyer, then Nature's Adrenaline.

Bandit Reward Options:
1) Alira for Mana Regen and Elemental Resistances is probably my favorite.
2) Passive Points (Kill All)

Video

PoB Link: https://pastebin.com/EkeYXTRJ
Skill Tree: https://tinyurl.com/yxb6fnvb
Example Link: https://www.pathofexile.com/forum/view-thread/2325636


4. PoE 3.5 Dual Wielding Dual Strike Raider Builds

Here it's me again with a new build that I wanted to play long ago. Again this time with a melee builds taking advantage of the Raider ascendancies and stacking as much elemental damage as possible and using Dual Strike as the main skill.

Pros & Cons:
+ Free frenzy charges and Onslaught.
+ Huge attack speed.
+ Melee and projectiles dodge.
- Investing in life is hard and expensive. Melee builds tends to be expensive for Ranger ascendancies.
- You could feel squishy and get one-shot quite often.
- Melee builds are not the great choice for Ranger ascendancies xD
- Again, I'm not mechanically good with melee builds
Gear:
Links Main Hand: Blood Rage for the leech, attack speed, and Frenzy Charges generation, Ice Golem for the accuracy and attack speed, Ancestral Warchief for more Melee Damage.

Links off Hand: Wrath with Enlighten and Herald Of Ice to save some mana to cast two auras and the War Banner.

Links: Dual Strike, Added Lightning Damage, Elemental Damage With Attacks, Multistrike, Ruthless for bossing -> Ancestral Call for map clear, Lightning Penetration.

Links: a Vaal Double Strike setup: Vaal Double Strike, Elemental Damage With Attacks, Added Lightning Damage, Elemental Focus. This setup is used to boost the damage against bosses.

Links: Faster Attacks, Leap Slam, Fortify, Blood Magic, our movement skill setup.

Video:
T14 Courthouse Map

T15 Shaped Estuary

PoB Link: https://pastebin.com/quK76vU9
Skill Tree: https://tinyurl.com/y5l4wtnf
Example Link: https://www.pathofexile.com/forum/view-thread/2326910


5. Indigon Winter Orb, Shatter Mobs, and Run Fast Builds

That is the 3rd char I produced this season. Began with pathfinder indigon poet pen VD, then switched to this season's meta Elementalist winter orb. While the Elementalist create is leading notch on clear speed, what I did not fairly like that the harm on bosses and Tankiness felt lacking at instances. This development is created as an all-rounder to farm T16 guardians and U.Elder consistently deathless. SIngle target damage is a great deal greater when map clear speed for me is rapid sufficient with the herald of ice + quicksilver + phase run even though it doesn't have the explosiveness on Elementalist. I think Pathfinder is significantly underrated for winter orb builds.
The notion is extremely uncomplicated, we use Indigo to scale up spell harm to boost winter orb.

Pros and Cons:
+ easy deathless boss kills including shaper/ uber elder
+ MOM extra EHP (8200 for me with watcher's eye)
+ Near Permanent flasks- Defense, AOE, speed and damage (more projectiles)
+ immunity to all elemental ailments
+ running around with RF and spamming spells is cool
- can't run ele reflect
- slower map clear compared to Elementalist version
- noimpulsea + beacon of ruin explosion ecstasy (if that's your thing)
- Flask management

Gem Links:
WO- Conc effect- Controlled Destruction- Added Cold damage- slower projectiles/ LMP
Herald of ice -an onslaught
Phase run - increased duration - Vaal RF- Arcane surge

Conc effect is the best gem multiplier for WO. You can get AOE back from tree and gear (e.g. Dying sun alone on Pathfinder gives you 37% increased AOE)

Video:
T14 Carcass

T16 Minotaur

Uber Elder

PoB Link: https://pastebin.com/YzBZsQ86
Skill Tree: https://tinyurl.com/ydeozgyb
Exmaple Link: https://www.pathofexile.com/forum/view-thread/2320198

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