PoE 3.5,Two Latest and Very Useful Champion Builds


1.PoE 3.5 CrystalNix's Glacial Hammer Champion Build  

This is my Glacial Hammer create that I played in 3.5 softcore Betrayal league.
It really is a noncrit construct with elemental overload. I normally wanted to try this talent and ultimately decided to give it a go, considering the fact that we've got Ancestral Call now. It turned out to become really enjoyable to play, with decent clear speed all as much as tier 15 maps. I cleared T16 also, however, the guardian I thought was also a lot for me with all the gear I had. With investment even though I assume it is going to function out, so it certainly has the area for improvement.

Pros & Cons:
+ cheap to make
+ fast map clear
+ freeze, shatter
+ HC viable
- can't do elemental reflect maps
- not the best single target

Ascendancy:
1.Unstoppable Hero
2.Conqueror
3.Worthy Foe
4.Inspirational

Bandits: kill em all!

Pantheon:
Soul of Solaris and Soul of Shakari are my chooses every time.

Video:
T13 MIneral Pools

T15 Tower

Pob Link: https://pastebin.com/WN5LFXKu
Skills Tree: https://tinyurl.com/yxo9nltn
Example Link: https://www.pathofexile.com/forum/view-thread/2326796



2. PoE 3.5 Blade Flurry Impale Champion League Starter Build

That is my 1st guide, so any feedback is appreciated. I have not completely written everything mainly because this may be also equivalent to other, much better guides and I think the only issue that may make this distinction may be the pure physical damage aspect.
I will merely delete the guide if people today feel it's unneeded.
If there is any interest in the construct, I'll expand around the info and consist of some videos of boss kills and mapping, the path of developing information and also a full leveling guide with league starting guidelines.

This build focuses on the Champion node Master of Metal, most importantly the added physical damage for each and every impale on an enemy. This really is why I chose blade flurry, for quickly stacking of this bonus. Brutality is utilized to maximize the impale damage, making us purely physical harm. For defense, I chose the Bloodseeker claw for instant leech when sustaining life regen. At this time essentially the most high priced item for the development will be the 6-link Loreweave.

Pros & Cons:
+ High single target damage
+ Leech more than max life per second
+ High mobility with whirling blades
+ Pure physical, no problem with elemental reflect
+ 100% chance to hit from Conqueror/Worthy For
+ Can do most content with a Bringer of Rain
- Base defenses aren't high so one-shots can happen
- cannot run Phys reflect
- cannot run no leech
- clear speed is lacking compared to some builds

Gear:
Weapons
Use whatever high DPS claw you can afford, and of course the Bloodseeker. I'm still unsure of how powerful impale chance is for the rare claw. The scourge or wasp nest are a decent option if you don't feel like getting rare. You won't get the chaos harm from wasp nest but it still has high DPS for how cheap they are.

Helmet
Bringer of Rain is a great starter for maps, Abyssus is another strong option. The best choice is a rare helmet with high life and resistance with the 40% increased blade flurry enchant. The gull could be decent, but hard to get it with the enchant.

Body Armour
Loreweave is best if you can 6 link it, otherwise, any 6 link chest will do. It can be hard to get the right colors on an evasion chest but there are ways to make it easier (voice bench, crafting reduced attributes). You could even use jeweler method but it really is far cheaper to buy a 6 hyperlink outright.

Gloves
Spiked Gloves give 20% increased melee harm, so I prefer them over gloves with a lab enchant. Try to get attack speed and physical harm if possible. If you get lab enchanted gloves, reflection is best.

Boots
Movement speed is largely unnecessary since whirling blades will be quite rapid. There are plenty of cheap boots with high life and res without movement speed. Best lab enchants are attack and cast speed on the kill, regenerate when hit, and leech on the kill.

Amulet
Offensively, an amulet with crit multi, crit chance life and res is best.
Defensively, I use IM presence to free up mana for arctic Armour, as well as the maddening presence buff to reduce enemy harm.

Rings
Diamond rings with some flat physical harm rolls are great. Try to get high life as usual. I have not tested steel rings so I'm not sure if they would be worth the cost.

Belt
Stygian Vise with high life and yes, there are some interesting mods through fossils and adding veiled mods with Aisling bench craft. Try to get any of the many harm mods available.

Jewels
For Abyss and regular jewels get high life, crit multi, and Physical harm. You can also get some intelligence or resistance here if needed.

Flasks
Lion's Roar is great, even if knocking back enemies can get annoying. The sulfur flask is a nice harm boost and the consecrated ground can help to tank. The diamond flask is a huge damage boost. Silver Flask gives onslaught, which helps blade flurry get to six stacks faster. For a life flask, I prefer a big heal over an instant heal, since we have a big life pool. Blood of the Karui has the added benefit of a full heal at the end, which is perfect against strong degens. Get curse immune, freeze immune, and bleed immune on your flasks, it's easy with beast crafting.

Gem Links:
6 Hyperlink
Blade Flurry+Brutality+Damage on Complete Life+Maim+Melee Physical Damage
-The last gem can swap Increased AoE, Increased Critical Damage or Concentrated Effect. I use Critical Damage since the smaller AoE doesn't bother me. Make sure you have enough regen to maintain complete life with Blood rage on, otherwise you can also use Inc Critical Strikes.

You may prefer Vaal Reave for mapping, but I felt it was hard to leech through high harm encounters (like syndicate) in high maps. It really is fine for low maps.
Vaal Reave+Multistrike+Brutality+Damage on Complete Life+Melee Physical Damage+Inc Aoe/Conc Effect/Inc Crit Harm
If you are using Bringer of Rain then use Blade Flurry+Brutality+Maim+Damage on Full Life or Vaal Reave+Multistrike+Brutality+Damage on Full Life

4 links
Vaal Double Strike+Brutality+Bloodlust+Damage on Full Life
-Can use Culling Strike here for the fourth hyperlink. Bloodlust will only work if you bleed the enemy initially, which you get from Vulnerability curse.

Other Links
These can go wherever you need, depending around the colors of your gear.
Ancestral Protector+Ancestral Warchief+Multiple Totems
-Lets you have both totem buffs at once, very powerful. Don't use Vaal Warchief as you'll need the souls for other skills.

Blasphemy+Vulnerability
Fortify+Whirling Blades
-most persons would want blood magic and/or faster attacks on their whirling blades but it hardly bothers me to not have them. If you feel you need it, you can drop Vaal Lightning trap/the golem.

Immortal Call+Cast when Harm Taken
-Feel free to squeeze in Increased Duration if you prefer it over other skills.
Herald of Purity, Blood rage and Dread banner are unlinked so fit them in somewhere.
Arctic Armour is only if you have IM presence. You can try other auras if you prefer, but you'll have a smaller mana pool.
Vaal lightning trap can be very effective and I employed it for a long time. You can hyperlink Greater Multiple Projectiles with it if you have room. I use a Lightning Golem for now instead.

Pantheon:
Soul of Solaris and Soul of Ryslatha, both fully upgraded.

PoB Link: https://pastebin.com/KAY7PQq4
Skill Tree: https://tinyurl.com/y4kfwwga
Example Hyperlink: https://www.pathofexile.com/forum/view-thread/2322249



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