POE 3.8 All New and Reworked Gems Detailed Guide
In Path of Exile Blight, To help player further plan your builds in preparation for the launch of Path of Exile: Blight, We list POE 3.8 all-new and reworked gems detailed guide.
Summon Carrion Golem
Summon a Carrion Golem that adds physical damage to your non-golem minions while active. The golem uses a series of slashes that increase in damage and can conjure up a cascade of bone spikes. The Carrion Golem deals more damage for each of your non-golem minions near it.
Cobra Lash
Hurl a poisonous projectile that chains between enemies. Requires a dagger or claw. Cobra Lash as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing Enemy at the Gate. It replaces Frost Blades for the Shadow.
Withering Step
Gain Phasing and Elusive, a buff that gives you a decaying movement speed bonus (replacing any other instances of Elusive on you), while applying Wither to nearby enemies when you move within range. Performing any skill removes Phasing and Elusive. Shares a cooldown with other Blink skills.
Added Withering Step as a quest reward for the Shadow and Scion, and as purchasable from Nessa for the Ranger and Witch, for completing The Caged Brute. It replaces Wither for the Shadow.
Venom Gyre
Hurl a poisonous projectile that will return to you. Catch and store projectiles that return to you, up to a limit. When you use Whirling Blades, release any stored projectiles. Projectiles released by Whirling Blades are fired in a spiral and can't return. Requires a dagger or claw.
Added Venom Gyre as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing The Siren's Cadence.
Plague Bearer
Gain a buff that stores the damage of Poisons you apply. Using the skill again unleashes the stored damage, dealing chaos damage over time in an area around you. Your damage modifiers don't apply to this chaos damage over time.
Added Plague Bearer as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Lost in Love.
Pestilent Strike
Strike an enemy, poisoning them and applying a short duration debuff. If the target dies while they have the debuff, the total remaining poison damage is spread to targets in an area around the slain enemy, dealing damage over a short time. Requires a dagger or claw.
Added Pestilent Strike as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Sever the Right Hand.
Stormblast Mine
Has an aura while placed which causes nearby enemies to take increased damage, stacking up to a maximum of 150% increased damage taken. Deals lightning damage in an area when detonated.
Added Stormblast Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing Enemy at the Gate. It replaces Lightning Tendrils for the Shadow.
Summon Skitterbots
Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies.
Added Summon Skitterbots as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger, Witch, and Scion, for completing Intruders in Black.
Nightblade Support
Causes supported attack skills to grant Elusive on critical strike, and causes those skills to deal more critical strike damage, and deal critical strikes more frequently, while you have Elusive. Only usable with claws and daggers.
Added Nightblade Support as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger and Scion, for completing Sharp and Cruel.
Infernal Legion Support
Minions from supported skills deal fire damage over time in an area around them and take fire damage based on their maximum life.
Added Infernal Legion Support as a quest reward for the Witch, and as purchasable from Nessa for the Templar, for completing The Caged Brute. Infernal Legion Support now has a Time override of 15 seconds for the burning damage it deals.
Deathmark Support
Grants the Deathmark skill, which causes any minions from supported skills to focus their attention on the death marked enemy. Minions from supported skills also deal more damage, and even more damage to the death marked enemy.
Feeding Frenzy Support
Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast, and movement speed.
Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
Meat Shield Support
Causes minions from supported skills to have a chance to taunt on hit, take less damage, and act more defensively. Minions from supported skills will also deal more damage to enemies that are near you.
Added Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
Swift Assembly Support
Gives supported trap and mine skills three separate chances to throw additional traps or mines, for a maximum of up to six additional traps or mines thrown.
Added Swift Assembly Support as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Duelist, Ranger, and Scion, for completing Mercy Mission.
Charged Mines Support
Supports Skills which throw mines. Charged Mines Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
High-Impact Mine Support
Can only support spells, or attacks that use a bow or wand. Instead of using the supported skills, you will throw a mine that uses that skill when detonated. Mines cannot use Channelling skills. Thrown mines have a stacking aura that causes nearby enemies to have a chance to take double damage with hits.
Added High-Impact Mine Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
Pyroclast Mine
All existing Fire Nova Mine skill gems are now Pyroclast Mine skill gems. Be aware that existing characters which had Fire Nova Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Pyroclast Mine gem.
Added Pyroclast Mine as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch, Templar, and Scion, for completing Intruders in Black. It replaces Flameblast for the Shadow.
Icicle Mine
All existing Freeze Mine skill gems are now Icicle Mine skill gems. Be aware that existing characters which had Freeze Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Icicle Mine gem.
Added Icicle Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing The Siren's Cadence.
Bodyswap
No longer requires a corpse to use, but gains significant benefits if it does consume a corpse. Base radius has been halved. Now costs 8 mana at gem level 1 (from 7), up to 23 at gem level 20 (from 20). Now has a cast time of 0.7 seconds (from 0.6). Now has a base critical strike chance of 6% (from 5%). Now deals 3 to 5 (from 12 to 19) fire damage at gem level 1, up to 154 to 231 (from 501 to 752) at gem level 20, plus 3% of your maximum life as fire damage at all gem levels. Now has 300% more Area of Effect if consuming a corpse. Explosion from the corpse now deals 6% of the corpse's base maximum life (from 4%). Now has an added damage effectiveness of 70% (from 100%).
Bone Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). Now applies a visual effect above the player while it is active.
Flesh Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). Now applies a visual effect above the player while it is active.
Spirit Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). You now gain 4% Life as extra Energy Shield per corpse consumed (from 2%). Now applies a visual effect above the player while it is active.
Clarity
Now grants you and nearby allies additional mana regeneration as the gem levels, from no change at gem level 1, up to 33 mana per second at gem level 20 (from 17.2).
Contagion
No longer gains additional radius as the gem levels (previously gained +4 radius by gem level 20).
Contagion and the Death Aura from Death's Oath can now break barrels and other objects throughout the world.
Convocation
Now has a cooldown of 3 seconds (from 4). Now recover a percentage of minion maximum life, rather than a flat value, starting at 0.7% at gem level 1, up to 1.65% at gem level 20.
Cyclone
Cyclone was the dominant skill in 3.7.0, used by far more players than any other melee skill. In this patch, we wanted to reduce some of Cyclone's enormous range, and make it feel less penalizing to use a one-handed weapon with Cyclone.
Now has a base radius of 24 (from 13). No longer gains additional radius based on Melee Range. Now gets 8% increased Area of Effect per 1 additional Melee Range. Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
Desecrate
Now has a corpse limit of 10 (from 15). Now has a cast time of 0.6 seconds (from 0.8). Now has a base duration of 4 seconds (from 5). No longer has a cooldown.
The Labyrinth Helmet Enchantment for Desecrate which granted increased Cooldown Reduction now instead grants increased Duration at the same value. This affects existing items with this enchantment. This enchantment can no longer be obtained from the Labyrinth.
Dominating Blow
Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%). Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.
Explosive Trap
Now deals more damage as the gem levels, from no change at gem level 1, up to 309 to 464 Physical Damage at gem level 20 (from 280 to 420). Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).
Fire Trap
Now deals 11 to 17 Fire Damage at gem level 1 (from 10 to 15), up to 644 to 966 at gem level 20 (from 575 to 862). Now deals 32.5 base Fire Damage per second at gem level 1 (from 29), up to 1832.8 at gem level 20 (from 1635.4). Now deals 4 to 5 added Fire Damage against burning enemies at gem level 1 (from 3 to 5), up to 201 to 302 at gem level 20 (from 180 to 269). Now gains additional radius as the gem levels, up to +8 at gem level 20 (from +6).
Flame Dash
Now deals 7 to 11 Fire Damage at gem level 1 (from 6 to 9), up to 479 to 718 at gem level 20 (from 319 to 479). Now deals 19 base Fire Damage per second at gem level 1 (from 10.9), up to 1262.7 at gem level 20 (from 599).
Flesh and Stone
Now has 20 gem levels (from 6). No longer reduces all Damage from non-blind enemies, and instead reduces Damage from Attacks from non-blind enemies. You now take 9% less Damage from Attacks from non-blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level). Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level). Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
Likewise, the radius of Flesh and Stone now has a base radius of 28 (from 24), War Banner and Dread Banner now have a radius of 46 (from 40), and all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
Ice Shot
Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
Lightning Arrow
Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none). Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).
Raise Spectre
Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres. Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824). No longer modifies the Life, Energy Shield or Damage of the minion. Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).
Raise Zombie
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5). Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none). Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none). Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5).
Reckoning
Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
Now turns 15 Skeleton Warriors into Skeleton Mages (from 5). Now limited to 1. Existing versions of this item can be updated with a Divine Orb.
Righteous Fire
Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second). Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%). Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).
Several Damage over Time-only skills, such as Righteous Fire, Contagion and the Death Aura from Death's Oath, can now break barrels and other objects throughout the world.
Riposte
Now deals 160% of base damage at gem level 1 (from 135.3%), up to 230% at gem level 20 (from 186%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
Scorching Ray
Now deals 11.7 base Fire Damage per second at gem level 1 (from 13), up to 439.4 at gem level 20 (from 488.2). Scorching Ray now has a Time override of 0.2 seconds (from 0.5). Scorching Ray totems wouldn't retarget after breaking out a Legion enemy.
Scourge Arrow
Clarified the Piercing behavior on the gem.
Searing Bond
Modifiers to Spell Damage now also apply to this skill's damage over time.
Smite
Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).
Smoke Mine
Mine now lasts 8 seconds (from 16). Now grants 20% increased movement speed at gem level 1, up to 29% by gem level 20 (from 30% at all levels). Now has a 2.5-second cooldown, and can hold up to 3 uses. Now gains increased cooldown recovery speed as the gem levels up, up to 57% by gem level 20. Now gains increased area of effect as the gem levels up, up to 76% by gem level 20. Increases and reductions to Mine Duration now also apply to the skill's movement speed buff duration. Only one mine of this type can detonate in each detonation sequence. Now shares a cooldown with other Blink skills.
Split Arrow
Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%). Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).
Summon Raging Spirit
Summoned minions will now target the enemy you had targeted at the point they were summoned as a priority.
Summon Skeletons
Now summons 2 Skeleton Warriors per cast (from 1). Now summons more Skeleton Warriors per cast as the gem levels up, up to 3 at gem level 20. Now increases your maximum Skeleton limit as the gem levels up, up to 8 by gem level 20 (from 5).
Vengeance
Now deals 170% of base damage at gem level 1 (from 135%), up to 255% at gem level 20 (from 203%). Now has 8 to 12 added Attack Physical Damage at gem level 1 (from 25 to 37), up to 56 to 85 at gem level 20 (from 169 to 254).
Viper Strike
Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%). Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding. Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.
Blastchain Mine Support
Supports Spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines Cannot use channeling skills.
All mine skills, except those supported by Blastchain Mine Support, now have an aura component that is active while they are placed but not detonated. These auras can stack (up to a limit) and are affected by aura modifiers.
Minefield Support
Supported skills can now have up to 4 additional Remote Mines placed at a time. Supported Skills throw up to 4 additional Mines. Supported Skills have 65% less Mine Throwing Speed at gem level 1, up to 60% less at gem level 20.
Added Minefield Support as a quest reward for the Shadow, and as purchasable from Petrus and Vanja for the Witch and Scion, for completing The Eternal Nightmare. Minefield Support now causes supported skills to deal 50% less damage in PvP (from 15% less).
Elemental Army Support
No longer supports Totems. Now has a mana multiplier of 130%. Minions from supported skills now have +19% to all Elemental Resistances at gem level 1, up to +29% at gem level 20. Minions from supported skills now inflict Exposure on hit, applying -10% to the Elemental Resistance matching the highest damage type taken by the enemy. Minions from supported skills now deal 20% more Elemental Damage at gem level 1, up to 29% more at gem level 20. Now grants additional maximum Elemental Resistances as the gem levels, up to +2% by gem level 20. Now grants 0.1% additional maximum elemental resistances per 1% gem quality.
Inspiration Support
In addition to its prior mana reduction functionality:
Now gain an Inspiration Charge when you spend the mana for supported skills (maximum of 5 charges). Lose all Inspiration Charges after spending a total of 122 mana with supported skills at gem level 1, up to 800 at gem level 20. Supported skills deal 5% more Elemental Damage per Inspiration Charge at gem level 1, up to 8% at gem level 20. Supported Skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% at gem level 20. Now grants 1% increased Inspiration Charge duration per 1% gem quality.
Ancestral Call Support
Supported skills now deal 19% less damage at gem level 1 (from 25%), up to no penalty at gem level 20 (from 16% less).
Charged Traps Support
Supported skills now have +15% to critical strike multiplier per Power Charge when used by traps (from +12%). Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).
Fortify Support
Supported skills now deal more damage with all Ailments caused by melee hits (whereas previously it was just Bleeding and Poison).
Mana Leech Support
Now only causes supported Attacks to leech mana.
Minion Life Support
Now has a mana multiplier of 130% (from 140%).
Minion Speed Support
Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Supported skills now have 25% increased Minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Now has a mana multiplier of 130% (from 140%).
Multistrike Support
Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% at gem level 20 (from 30% less at all gem levels). First repeat of supported skills now deals 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20). The second repeat of supported skills now deal 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20). Now has a mana multiplier of 160% (from 180%).
Poison Support
Supported skills now deal 20% more damage with Poison at gem level 1 (from no bonus), up to 39% more at gem level 20 (from 28%).
Pulverise Support
Supported skills now have 25% increased Area of Effect (rather than the multiplicative "more" Area of Effect) at gem level 1, up to 34% increased Area of Effect at gem level 20. Supported skills deal 40% more Melee Area Damage at gem level 1 (from 30%), up to 59% at gem level 20 (from 45%).
Trap Support
Trap Throwing Speed now scales up to 19% at gem level 20 (from 10%). Supported skills now deal increased Trap Damage as the gem levels up, up to 38% increased Trap Damage at gem level 20 (previously no bonus).
Unbound Ailments Support
Supported skills now have 35% increased duration of Ailments on enemies at gem level 1 (from 25%), up to 54% at gem level 20 (from 44%). Supported skills now have 25% increased effect of non-damaging Ailments on enemies at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%). Supported skills now deal 25% more damage with ailments at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).
Vicious Projectiles Support
Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
Cluster Traps Support
Now requires 27 Intelligence at gem level 1, up to 48 at gem level 20. This may disable items on existing characters, but removing the Cluster Traps Support gem will remedy this problem.
Advanced Traps Support
Now grants supported skills 50% increased cooldown recovery speed at gem level 1 (from 15%), up to 107% at gem level 20 (from 25%).
Immortal Call
Now prevents Soul Gain while active, and cannot have its expiry rate modified.
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Summon Carrion Golem
Summon a Carrion Golem that adds physical damage to your non-golem minions while active. The golem uses a series of slashes that increase in damage and can conjure up a cascade of bone spikes. The Carrion Golem deals more damage for each of your non-golem minions near it.
Cobra Lash
Hurl a poisonous projectile that chains between enemies. Requires a dagger or claw. Cobra Lash as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing Enemy at the Gate. It replaces Frost Blades for the Shadow.
Withering Step
Gain Phasing and Elusive, a buff that gives you a decaying movement speed bonus (replacing any other instances of Elusive on you), while applying Wither to nearby enemies when you move within range. Performing any skill removes Phasing and Elusive. Shares a cooldown with other Blink skills.
Added Withering Step as a quest reward for the Shadow and Scion, and as purchasable from Nessa for the Ranger and Witch, for completing The Caged Brute. It replaces Wither for the Shadow.
Venom Gyre
Hurl a poisonous projectile that will return to you. Catch and store projectiles that return to you, up to a limit. When you use Whirling Blades, release any stored projectiles. Projectiles released by Whirling Blades are fired in a spiral and can't return. Requires a dagger or claw.
Added Venom Gyre as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing The Siren's Cadence.
Plague Bearer
Gain a buff that stores the damage of Poisons you apply. Using the skill again unleashes the stored damage, dealing chaos damage over time in an area around you. Your damage modifiers don't apply to this chaos damage over time.
Added Plague Bearer as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Lost in Love.
Pestilent Strike
Strike an enemy, poisoning them and applying a short duration debuff. If the target dies while they have the debuff, the total remaining poison damage is spread to targets in an area around the slain enemy, dealing damage over a short time. Requires a dagger or claw.
Added Pestilent Strike as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist, and Scion, for completing Sever the Right Hand.
Stormblast Mine
Has an aura while placed which causes nearby enemies to take increased damage, stacking up to a maximum of 150% increased damage taken. Deals lightning damage in an area when detonated.
Added Stormblast Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing Enemy at the Gate. It replaces Lightning Tendrils for the Shadow.
Summon Skitterbots
Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies.
Added Summon Skitterbots as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger, Witch, and Scion, for completing Intruders in Black.
Nightblade Support
Causes supported attack skills to grant Elusive on critical strike, and causes those skills to deal more critical strike damage, and deal critical strikes more frequently, while you have Elusive. Only usable with claws and daggers.
Added Nightblade Support as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger and Scion, for completing Sharp and Cruel.
Infernal Legion Support
Minions from supported skills deal fire damage over time in an area around them and take fire damage based on their maximum life.
Added Infernal Legion Support as a quest reward for the Witch, and as purchasable from Nessa for the Templar, for completing The Caged Brute. Infernal Legion Support now has a Time override of 15 seconds for the burning damage it deals.
Deathmark Support
Grants the Deathmark skill, which causes any minions from supported skills to focus their attention on the death marked enemy. Minions from supported skills also deal more damage, and even more damage to the death marked enemy.
Feeding Frenzy Support
Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast, and movement speed.
Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
Meat Shield Support
Causes minions from supported skills to have a chance to taunt on hit, take less damage, and act more defensively. Minions from supported skills will also deal more damage to enemies that are near you.
Added Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
Swift Assembly Support
Gives supported trap and mine skills three separate chances to throw additional traps or mines, for a maximum of up to six additional traps or mines thrown.
Added Swift Assembly Support as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Duelist, Ranger, and Scion, for completing Mercy Mission.
Charged Mines Support
Supports Skills which throw mines. Charged Mines Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
High-Impact Mine Support
Can only support spells, or attacks that use a bow or wand. Instead of using the supported skills, you will throw a mine that uses that skill when detonated. Mines cannot use Channelling skills. Thrown mines have a stacking aura that causes nearby enemies to have a chance to take double damage with hits.
Added High-Impact Mine Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
Pyroclast Mine
All existing Fire Nova Mine skill gems are now Pyroclast Mine skill gems. Be aware that existing characters which had Fire Nova Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Pyroclast Mine gem.
Added Pyroclast Mine as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch, Templar, and Scion, for completing Intruders in Black. It replaces Flameblast for the Shadow.
Icicle Mine
All existing Freeze Mine skill gems are now Icicle Mine skill gems. Be aware that existing characters which had Freeze Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Icicle Mine gem.
Added Icicle Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar, and Scion, for completing The Siren's Cadence.
Bodyswap
No longer requires a corpse to use, but gains significant benefits if it does consume a corpse. Base radius has been halved. Now costs 8 mana at gem level 1 (from 7), up to 23 at gem level 20 (from 20). Now has a cast time of 0.7 seconds (from 0.6). Now has a base critical strike chance of 6% (from 5%). Now deals 3 to 5 (from 12 to 19) fire damage at gem level 1, up to 154 to 231 (from 501 to 752) at gem level 20, plus 3% of your maximum life as fire damage at all gem levels. Now has 300% more Area of Effect if consuming a corpse. Explosion from the corpse now deals 6% of the corpse's base maximum life (from 4%). Now has an added damage effectiveness of 70% (from 100%).
Bone Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). Now applies a visual effect above the player while it is active.
Flesh Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). Now applies a visual effect above the player while it is active.
Spirit Offering
Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8). You now gain 4% Life as extra Energy Shield per corpse consumed (from 2%). Now applies a visual effect above the player while it is active.
Clarity
Now grants you and nearby allies additional mana regeneration as the gem levels, from no change at gem level 1, up to 33 mana per second at gem level 20 (from 17.2).
Contagion
No longer gains additional radius as the gem levels (previously gained +4 radius by gem level 20).
Contagion and the Death Aura from Death's Oath can now break barrels and other objects throughout the world.
Convocation
Now has a cooldown of 3 seconds (from 4). Now recover a percentage of minion maximum life, rather than a flat value, starting at 0.7% at gem level 1, up to 1.65% at gem level 20.
Cyclone
Cyclone was the dominant skill in 3.7.0, used by far more players than any other melee skill. In this patch, we wanted to reduce some of Cyclone's enormous range, and make it feel less penalizing to use a one-handed weapon with Cyclone.
Now has a base radius of 24 (from 13). No longer gains additional radius based on Melee Range. Now gets 8% increased Area of Effect per 1 additional Melee Range. Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
Desecrate
Now has a corpse limit of 10 (from 15). Now has a cast time of 0.6 seconds (from 0.8). Now has a base duration of 4 seconds (from 5). No longer has a cooldown.
The Labyrinth Helmet Enchantment for Desecrate which granted increased Cooldown Reduction now instead grants increased Duration at the same value. This affects existing items with this enchantment. This enchantment can no longer be obtained from the Labyrinth.
Dominating Blow
Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%). Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.
Explosive Trap
Now deals more damage as the gem levels, from no change at gem level 1, up to 309 to 464 Physical Damage at gem level 20 (from 280 to 420). Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).
Fire Trap
Now deals 11 to 17 Fire Damage at gem level 1 (from 10 to 15), up to 644 to 966 at gem level 20 (from 575 to 862). Now deals 32.5 base Fire Damage per second at gem level 1 (from 29), up to 1832.8 at gem level 20 (from 1635.4). Now deals 4 to 5 added Fire Damage against burning enemies at gem level 1 (from 3 to 5), up to 201 to 302 at gem level 20 (from 180 to 269). Now gains additional radius as the gem levels, up to +8 at gem level 20 (from +6).
Flame Dash
Now deals 7 to 11 Fire Damage at gem level 1 (from 6 to 9), up to 479 to 718 at gem level 20 (from 319 to 479). Now deals 19 base Fire Damage per second at gem level 1 (from 10.9), up to 1262.7 at gem level 20 (from 599).
Flesh and Stone
Now has 20 gem levels (from 6). No longer reduces all Damage from non-blind enemies, and instead reduces Damage from Attacks from non-blind enemies. You now take 9% less Damage from Attacks from non-blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level). Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level). Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
Likewise, the radius of Flesh and Stone now has a base radius of 28 (from 24), War Banner and Dread Banner now have a radius of 46 (from 40), and all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
Ice Shot
Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).
Lightning Arrow
Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none). Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).
Raise Spectre
Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres. Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824). No longer modifies the Life, Energy Shield or Damage of the minion. Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).
Raise Zombie
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5). Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none). Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none). Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
Zombies now have a base cooldown of 4 seconds for their slam attack (from 5).
Reckoning
Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
Now turns 15 Skeleton Warriors into Skeleton Mages (from 5). Now limited to 1. Existing versions of this item can be updated with a Divine Orb.
Righteous Fire
Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second). Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%). Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).
Several Damage over Time-only skills, such as Righteous Fire, Contagion and the Death Aura from Death's Oath, can now break barrels and other objects throughout the world.
Riposte
Now deals 160% of base damage at gem level 1 (from 135.3%), up to 230% at gem level 20 (from 186%). Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).
Scorching Ray
Now deals 11.7 base Fire Damage per second at gem level 1 (from 13), up to 439.4 at gem level 20 (from 488.2). Scorching Ray now has a Time override of 0.2 seconds (from 0.5). Scorching Ray totems wouldn't retarget after breaking out a Legion enemy.
Scourge Arrow
Clarified the Piercing behavior on the gem.
Searing Bond
Modifiers to Spell Damage now also apply to this skill's damage over time.
Smite
Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).
Smoke Mine
Mine now lasts 8 seconds (from 16). Now grants 20% increased movement speed at gem level 1, up to 29% by gem level 20 (from 30% at all levels). Now has a 2.5-second cooldown, and can hold up to 3 uses. Now gains increased cooldown recovery speed as the gem levels up, up to 57% by gem level 20. Now gains increased area of effect as the gem levels up, up to 76% by gem level 20. Increases and reductions to Mine Duration now also apply to the skill's movement speed buff duration. Only one mine of this type can detonate in each detonation sequence. Now shares a cooldown with other Blink skills.
Split Arrow
Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%). Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).
Summon Raging Spirit
Summoned minions will now target the enemy you had targeted at the point they were summoned as a priority.
Summon Skeletons
Now summons 2 Skeleton Warriors per cast (from 1). Now summons more Skeleton Warriors per cast as the gem levels up, up to 3 at gem level 20. Now increases your maximum Skeleton limit as the gem levels up, up to 8 by gem level 20 (from 5).
Vengeance
Now deals 170% of base damage at gem level 1 (from 135%), up to 255% at gem level 20 (from 203%). Now has 8 to 12 added Attack Physical Damage at gem level 1 (from 25 to 37), up to 56 to 85 at gem level 20 (from 169 to 254).
Viper Strike
Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%). Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding. Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.
Blastchain Mine Support
Supports Spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines Cannot use channeling skills.
All mine skills, except those supported by Blastchain Mine Support, now have an aura component that is active while they are placed but not detonated. These auras can stack (up to a limit) and are affected by aura modifiers.
Minefield Support
Supported skills can now have up to 4 additional Remote Mines placed at a time. Supported Skills throw up to 4 additional Mines. Supported Skills have 65% less Mine Throwing Speed at gem level 1, up to 60% less at gem level 20.
Added Minefield Support as a quest reward for the Shadow, and as purchasable from Petrus and Vanja for the Witch and Scion, for completing The Eternal Nightmare. Minefield Support now causes supported skills to deal 50% less damage in PvP (from 15% less).
Elemental Army Support
No longer supports Totems. Now has a mana multiplier of 130%. Minions from supported skills now have +19% to all Elemental Resistances at gem level 1, up to +29% at gem level 20. Minions from supported skills now inflict Exposure on hit, applying -10% to the Elemental Resistance matching the highest damage type taken by the enemy. Minions from supported skills now deal 20% more Elemental Damage at gem level 1, up to 29% more at gem level 20. Now grants additional maximum Elemental Resistances as the gem levels, up to +2% by gem level 20. Now grants 0.1% additional maximum elemental resistances per 1% gem quality.
Inspiration Support
In addition to its prior mana reduction functionality:
Now gain an Inspiration Charge when you spend the mana for supported skills (maximum of 5 charges). Lose all Inspiration Charges after spending a total of 122 mana with supported skills at gem level 1, up to 800 at gem level 20. Supported skills deal 5% more Elemental Damage per Inspiration Charge at gem level 1, up to 8% at gem level 20. Supported Skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% at gem level 20. Now grants 1% increased Inspiration Charge duration per 1% gem quality.
Ancestral Call Support
Supported skills now deal 19% less damage at gem level 1 (from 25%), up to no penalty at gem level 20 (from 16% less).
Charged Traps Support
Supported skills now have +15% to critical strike multiplier per Power Charge when used by traps (from +12%). Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).
Fortify Support
Supported skills now deal more damage with all Ailments caused by melee hits (whereas previously it was just Bleeding and Poison).
Mana Leech Support
Now only causes supported Attacks to leech mana.
Minion Life Support
Now has a mana multiplier of 130% (from 140%).
Minion Speed Support
Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Supported skills now have 25% increased Minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%). Now has a mana multiplier of 130% (from 140%).
Multistrike Support
Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% at gem level 20 (from 30% less at all gem levels). First repeat of supported skills now deals 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20). The second repeat of supported skills now deal 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20). Now has a mana multiplier of 160% (from 180%).
Poison Support
Supported skills now deal 20% more damage with Poison at gem level 1 (from no bonus), up to 39% more at gem level 20 (from 28%).
Pulverise Support
Supported skills now have 25% increased Area of Effect (rather than the multiplicative "more" Area of Effect) at gem level 1, up to 34% increased Area of Effect at gem level 20. Supported skills deal 40% more Melee Area Damage at gem level 1 (from 30%), up to 59% at gem level 20 (from 45%).
Trap Support
Trap Throwing Speed now scales up to 19% at gem level 20 (from 10%). Supported skills now deal increased Trap Damage as the gem levels up, up to 38% increased Trap Damage at gem level 20 (previously no bonus).
Unbound Ailments Support
Supported skills now have 35% increased duration of Ailments on enemies at gem level 1 (from 25%), up to 54% at gem level 20 (from 44%). Supported skills now have 25% increased effect of non-damaging Ailments on enemies at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%). Supported skills now deal 25% more damage with ailments at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).
Vicious Projectiles Support
Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%). Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
Cluster Traps Support
Now requires 27 Intelligence at gem level 1, up to 48 at gem level 20. This may disable items on existing characters, but removing the Cluster Traps Support gem will remedy this problem.
Advanced Traps Support
Now grants supported skills 50% increased cooldown recovery speed at gem level 1 (from 15%), up to 107% at gem level 20 (from 25%).
Immortal Call
Now prevents Soul Gain while active, and cannot have its expiry rate modified.
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