Three Best PoE 3.5 Betrayal Arc Mine Builds
Betrayal is among the largest sub-expansions to be released for Path of Exile in recent time. Betrayal is going to be known as the "Arc Mine" league since greater than 20% of all creatures are Arc primarily based, along with the majority of those builds are Mines. Not because Arc received a buff or adjust from 3.5 but because it didn't obtain a nerf, and is capable of handling all the new content. However, the new Winter Orb and Brand expertise are many of the strongest and most enjoyable also, bringing new play designs to the game.
Arc Mines would be the leading construct this league simply because of its capability to dominate all content, clear maps promptly and melt bosses together with the Spire trap. The only downside is the "style" of play can be clunky for many, requiring the player to drop mine and detonate it manually. Second to Arc Mines is Arc Traps, practically as potent as mines, it may clear using the finest and is great in bossing. The third most common Arc build is Arc Totems; although it's not practical as potent for completing all game content, it's a lot more laid back play style that doesn't require constant detonation.
Pros:
- More than 7.5k Successful hp with Thoughts More than Matter
- Can do any map mod within the game
- Charges less than 30c to play
- Very straightforward leveling
- Explore the Entire screen
- Acrobatics and Phase Acrobatics
- Can tackle all content material
- High Dmg output
Cons:
-Has quick map clear but not the quickest: B+ tier
-Allies can not die auras are annoying
Gem Hyperlink:
Level 1-4: Explosive Trap - Less Poison
Level 4-12:
Frost Bomb - Onslaught
Explosive Trap - Significantly less Poison
Flame Dash - Arcane Surge
Level 12-16:
Arc - Remote Mind - Minefield - Added Lightning
Level 16-18:
Herald of Thunder
Level 18-24:
Flame Dash - Arcane Surge - Faster Casting
Level 24-28:
Herald of Thunder
Wrath
Level 28-34:
Lightning Spire Trap - Controlled Destruction - Trap and Mine Harm - Added Lightning
Level 34-50:
Arc - Remote Mind - Minefield - Added Lightning - Enhanced Critical Strikes
Level 51-70
Arc - Remote Mind - Minefield - Added Lightning - Improved Vital Strikes - Added Cold Harm
5 Minutes of Arc Mines Insta Gibbin Bosses
Uber Elder with five Link
Tier 15 Elder with five Link
PoB Link:https://pastebin.com/xA38DXvn
Skill Tree:
Example Link: https://www.pathofexile.com/forum/view-thread/2249948
Pros:
+ Pretty cheap
+ Fantastic map clear
+ Tanky (Evasion/Dodge/Block/MoM/Blind/High regen from Sab nodes + Tinkerskin armour)
+ Immune to Ignite and Shock
+ Can do the majority of map mods (the only exception is No Life Regen mod. It really is tough but nonetheless attainable to be done.)
Cons:
- Making use of Flame Dash will not be the most beneficial movement ability.
- Some endgame things might be incredibly high priced cause Arc is so hyped
PoB Link:
Starter Build: https://pastebin.com/P8ZbTBvq
Endgame Create: https://pastebin.com/Z4U2LTJ6
Skill Tree:
34 Points: https://tinyurl.com/ybrnn8do
61 Points: https://tinyurl.com/y8go3s7b
91 Points: https://tinyurl.com/yc658bym
113 Points: https://tinyurl.com/ycb2v3u8
Full Tree: https://tinyurl.com/ybz399js
Instance Link:https://www.pathofexile.com/forum/view-thread/2157161
+ Cheap
+ SSF viable bring about no expected uniques
+ A lot of solutions to push this build into endgame
+ Save (bring about totems and mom)
Cons:
- Totemplaystyle isn't for everyone
- Frequently replacing totems against AOE bosses is often annoying
Gem Link:
6l Chest:
-Spell Totem Support, Arc, Added Lightning, Controlled Destruction,(5l) inc Crit Strikes, (6l) Lightning Penetration
Essence Worm:
-Wrath
4l Boots/Gloves/Helmet:
-Conductivity, Arcane Surge (lvl 12), Spell Cascade, Improved Duration
-CWDT (lvl 1), Immortal Contact (lvl 3), Elevated Duration, Vaal Haste (if you need max lvl you'll need some dex on your gear or tree)
-Phaserun, Empower, Improved Duration Vaal Grace
3l Weapon/Shield:
-Flame Dash, More quickly Casting, Portal
-Summon Lightning Golem, Minion Life, Minion and Totem Elemental Resistance
PoB Link: https://pastebin.com/fcxMqzmJ
Skill Tree: https://tinyurl.com/ybnxhxwe
Example Link: https://www.pathofexile.com/forum/view-thread/2201648
Arc Mines would be the leading construct this league simply because of its capability to dominate all content, clear maps promptly and melt bosses together with the Spire trap. The only downside is the "style" of play can be clunky for many, requiring the player to drop mine and detonate it manually. Second to Arc Mines is Arc Traps, practically as potent as mines, it may clear using the finest and is great in bossing. The third most common Arc build is Arc Totems; although it's not practical as potent for completing all game content, it's a lot more laid back play style that doesn't require constant detonation.
Arc Mines Builds Part 1 - AnActualHorn's Arc Mines Construct Guide
Pros:
- More than 7.5k Successful hp with Thoughts More than Matter
- Can do any map mod within the game
- Charges less than 30c to play
- Very straightforward leveling
- Explore the Entire screen
- Acrobatics and Phase Acrobatics
- Can tackle all content material
- High Dmg output
Cons:
-Has quick map clear but not the quickest: B+ tier
-Allies can not die auras are annoying
Gem Hyperlink:
Level 1-4: Explosive Trap - Less Poison
Level 4-12:
Frost Bomb - Onslaught
Explosive Trap - Significantly less Poison
Flame Dash - Arcane Surge
Level 12-16:
Arc - Remote Mind - Minefield - Added Lightning
Level 16-18:
Herald of Thunder
Level 18-24:
Flame Dash - Arcane Surge - Faster Casting
Level 24-28:
Herald of Thunder
Wrath
Level 28-34:
Lightning Spire Trap - Controlled Destruction - Trap and Mine Harm - Added Lightning
Level 34-50:
Arc - Remote Mind - Minefield - Added Lightning - Enhanced Critical Strikes
Level 51-70
Arc - Remote Mind - Minefield - Added Lightning - Improved Vital Strikes - Added Cold Harm
5 Minutes of Arc Mines Insta Gibbin Bosses
Uber Elder with five Link
Tier 15 Elder with five Link
PoB Link:https://pastebin.com/xA38DXvn
Skill Tree:
Example Link: https://www.pathofexile.com/forum/view-thread/2249948
Arc Mines Builds Part 2 - Durnz Arc Trap Create
Pros:
+ Pretty cheap
+ Fantastic map clear
+ Tanky (Evasion/Dodge/Block/MoM/Blind/High regen from Sab nodes + Tinkerskin armour)
+ Immune to Ignite and Shock
+ Can do the majority of map mods (the only exception is No Life Regen mod. It really is tough but nonetheless attainable to be done.)
Cons:
- Making use of Flame Dash will not be the most beneficial movement ability.
- Some endgame things might be incredibly high priced cause Arc is so hyped
PoB Link:
Starter Build: https://pastebin.com/P8ZbTBvq
Endgame Create: https://pastebin.com/Z4U2LTJ6
Skill Tree:
34 Points: https://tinyurl.com/ybrnn8do
61 Points: https://tinyurl.com/y8go3s7b
91 Points: https://tinyurl.com/yc658bym
113 Points: https://tinyurl.com/ycb2v3u8
Full Tree: https://tinyurl.com/ybz399js
Instance Link:https://www.pathofexile.com/forum/view-thread/2157161
Arc Mines Builds Part 3 - Bourget's Arc Totems Develop
Pros:+ Cheap
+ SSF viable bring about no expected uniques
+ A lot of solutions to push this build into endgame
+ Save (bring about totems and mom)
Cons:
- Totemplaystyle isn't for everyone
- Frequently replacing totems against AOE bosses is often annoying
Gem Link:
6l Chest:
-Spell Totem Support, Arc, Added Lightning, Controlled Destruction,(5l) inc Crit Strikes, (6l) Lightning Penetration
Essence Worm:
-Wrath
4l Boots/Gloves/Helmet:
-Conductivity, Arcane Surge (lvl 12), Spell Cascade, Improved Duration
-CWDT (lvl 1), Immortal Contact (lvl 3), Elevated Duration, Vaal Haste (if you need max lvl you'll need some dex on your gear or tree)
-Phaserun, Empower, Improved Duration Vaal Grace
3l Weapon/Shield:
-Flame Dash, More quickly Casting, Portal
-Summon Lightning Golem, Minion Life, Minion and Totem Elemental Resistance
PoB Link: https://pastebin.com/fcxMqzmJ
Skill Tree: https://tinyurl.com/ybnxhxwe
Example Link: https://www.pathofexile.com/forum/view-thread/2201648
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