[PoE 3.6 Champion Build] The Undead Conqueror - Impale Summoner
Hatred will get a alter, it will be less converted damage but supply a More multiplier, so I expect this to become a buff given that we also convert utilizing Grip of the Council, have tons of flat damage and use generosity. Frost Bomb I could try to discover a solution to operate Frost Bomb into the create for an additional -25% to enemy cold res. Self Cast Skellies? I might attempt self-casting the Skellies and simply use Shield Charge to apply my Taunt, EE and generate Frenzies. Self-casting them bumps their dps from about 108k to 190k each Sallie. But, it would take three.6 seconds to obtain all 8 summoned whereas with CwC Blade Flurry it takes 2.9 seconds.
Blade Flurry's quick hit price would also immediately stack up all three frenzies for my minions whereas Shield Charge would take a bit longer and be more clunky obtaining to spam on a single target. Stone Golems I'm preparing on adding Stone Golems inside a 4L for some extra DPS as well as a buncha life regen. Anima Stone and Primordial Could possibly have been super low-priced the last couple leagues, so I'll be running each of the Primordial jewels to have three Golems.
Pros & Cons:
+ tankiness of a Champion
+ Melts bosses
+ Shield Charge + Fortify
+ You don't really have to get in the thick of things, just a few hits to apply taunt and EE is enough
- Not the fastest map clear
- Can't do Phys reflect maps, must turn off Wrath to do Ele reflect.
- If all your Zombies die, they're really slow to re-summon
- "Enemies Cannot Be Taunted" map mods really suck :(
Gems Setup:
- Body Armour: Blade Flurry - Cast While Channeling - Vaal Summon Skeletons - Melee Physical Damage - Minion Damage - Ruthless
- In Helm: Raise Zombie - Minion Damage - Melee Physical Damage - Ruthless
- CWDT(lvl 2) - Spirit Offering(lvl 8) - Convocation(lvl 6) - Enfeeble(lvl 6)
- Stone Golem - Minion Damage - Melee Physical Damage - Maim
- Shield Charge - Fortify - Faster Attacks
- Hatred - Generosity - Dread Banner
Pantheons:
Major: Lunaris
-The physical reduction is great, and we want to avoid chained projectiles since we always have a bunch of minions in front of us
Capture Stone of the Currents in Wharf Map
Capture Sebbert, Crescent's Point in Moon Temple Map
Capture Ambrius, Legion Slayer in Colosseum Map
Minor: Tukohama
-We stand still to channel Blade Flurry, so this works well.
Capture Tahsin, Warmaker in Siege Map
Ascendancy: Champion
1st: Conqueror
2nd: Worthy Foe
3rd: Master of Metal
4th: Inspirational
Bandits: Kill All.
lvl 76 doing T10 Spider Forest
https://www.twitch.tv/videos/353985003
PoB Link: https://pastebin.com/4GGrzHTW
Skill Tree: https://tinyurl.com/y5ny9er2
Example Link: https://www.pathofexile.com/forum/view-thread/2285951
Blade Flurry's quick hit price would also immediately stack up all three frenzies for my minions whereas Shield Charge would take a bit longer and be more clunky obtaining to spam on a single target. Stone Golems I'm preparing on adding Stone Golems inside a 4L for some extra DPS as well as a buncha life regen. Anima Stone and Primordial Could possibly have been super low-priced the last couple leagues, so I'll be running each of the Primordial jewels to have three Golems.
Pros & Cons:
+ tankiness of a Champion
+ Melts bosses
+ Shield Charge + Fortify
+ You don't really have to get in the thick of things, just a few hits to apply taunt and EE is enough
- Not the fastest map clear
- Can't do Phys reflect maps, must turn off Wrath to do Ele reflect.
- If all your Zombies die, they're really slow to re-summon
- "Enemies Cannot Be Taunted" map mods really suck :(
Gems Setup:
- Body Armour: Blade Flurry - Cast While Channeling - Vaal Summon Skeletons - Melee Physical Damage - Minion Damage - Ruthless
- In Helm: Raise Zombie - Minion Damage - Melee Physical Damage - Ruthless
- CWDT(lvl 2) - Spirit Offering(lvl 8) - Convocation(lvl 6) - Enfeeble(lvl 6)
- Stone Golem - Minion Damage - Melee Physical Damage - Maim
- Shield Charge - Fortify - Faster Attacks
- Hatred - Generosity - Dread Banner
Pantheons:
Major: Lunaris
-The physical reduction is great, and we want to avoid chained projectiles since we always have a bunch of minions in front of us
Capture Stone of the Currents in Wharf Map
Capture Sebbert, Crescent's Point in Moon Temple Map
Capture Ambrius, Legion Slayer in Colosseum Map
Minor: Tukohama
-We stand still to channel Blade Flurry, so this works well.
Capture Tahsin, Warmaker in Siege Map
Ascendancy: Champion
1st: Conqueror
2nd: Worthy Foe
3rd: Master of Metal
4th: Inspirational
Bandits: Kill All.
lvl 76 doing T10 Spider Forest
https://www.twitch.tv/videos/353985003
Skill Tree: https://tinyurl.com/y5ny9er2
Example Link: https://www.pathofexile.com/forum/view-thread/2285951
Like the point about "melting bosses", though frankly, doubt that, especially by taking into account of what's written here on champion also...
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