Path of Exile 3.6 Death's Oath's Death Aura Most Popular Build Guide
[PoE 3.6 Occultist]Death's Oath Build3.6 Update:
Pops are back. Profane Bloom instead of Withering Presence.
Malevolence. Changed tree to fit it in.
Solstice Vigil instead of IM presence.
Dropped despair, using Witchfire Brew now. (swap out the quartz)
Dropped Void Manip in Blight for Infused Channeling.
Blight + DO seem enough for single target. Not using ED/Soulrend anymore.
Pros & Cons:
+ Pretty fast map clearer.
+ Tanky while mapping.
+ Can farm uber lab comfortably. (Some dodging required, can't facetank everything)
+ Can do any map mod. (No regen is annoying)
+ Minimal effort required to play.
- T16+ bosses need gameplay. Dmg is decent but can't facetank everything due to limited ES recovery mechanics. (Chimera is cancer with rippy mods)
- Strength hungry, need to prepare to get 180 str for DO.
Wicked ward > Vile Bastion > Void Beacon > Profane Bloom
Lunaris and Ralakesh for mapping.
Solaris and Tukohama for bossing.
[PoE 3.6 Occultist] Tanel's CI Bane + Death's Oath Build3.6 Update:
Added gems and Poe Items into the thread as a bonus to my PoB link!
Added a quick gameplay video from early DELVE without DO in SSF
Pros & Cons:
+ Very nice and safe clearspeed thanks to Bane not costing any real mana so you can SPAM this.
+ Thanks to the LARGE AOE you are gonna clear the entire screen in a few clicks, everything that lives the initial hit will melt a few seconds later or get destroyed thanks to Profane Bloom.
+ Death´s Oath while not mandatory is a really nice safe cushion and more dot damage with all other skills combined.
+ Very easy to play with, very easy to gear (All rares totally fine)
- Porcupines, god I hate them.
Bane-Despair-Enfeeble-Efficacy-Swift Affliction-Controlled Destruction
Essence Drain-Efficacy-Controlled Destruction-Void Manipulation-Swift Affliction-Empower
VAAL BLIGHT (Can be regular Blight as well):
Vaal Blight-Efficacy-Controlled Destruction-Swift Affliction-Void Manipulation-Empower
DEATH´S OATH (No links required as DO has a SKILL built into the item and any appropriate support gem socketed into the chest will automatically be LINKED, you just need right colors!)
Void Manipulation-Efficacy-Consecrated Effect.
NEXT gems ONLY WORK if you have ARCANE SURGE IN DO so:
Arcane Surge-Swift Affliction-Less Duration.
For final gems in DO:
Void Manipulation-Efficacy-Consecrated Effect-Arcane Surge-Swift Affliction-Less Duration
Flame Dash-Faster Casting-Arcane Surge (Keep Arcane Surge below Flame Dash mana cost so you get Arcane Surge with ONE Flame Dash cast!)
DISCIPLINE & MALEVOLENCE
If you run into ANY mana problems, get the REDUCED MANA RESERVATION skill point under Hex Master. Remove one Chaos Damage/minion damage point on the tree if you must.
DISCIPLINE & BLASPHEMY with TEMPORAL CHAINS
When you reach your Malediction Ascendancy you can apply 3 curses at a time. Best is to have Temporal Chains then instead of Malevolence that slows enemies down and has a huge AOE thanks to our skill tree.
Wither-Spell Totem-Multiple Totems
You can run this fine without Multiple Totems Support. Be sure to UNLINK this from any other gems cause Spell Totem will affect anything else connected to it.
CAST WHEN DAMAGE TAKEN:
Cast When Damage Taken (Keep at lvl1 so it would proc with the lowest amount of damage taken)-Immortal Call (Keep at lvl3 cause CWDT supports gems that are lvl38 or under)-Increased Duration (You can level this to max)
Help Alira or kill all (Alira gives nice 15% All Resists though) good early on. You can always inspect later if you wish to get more ES
Wicked ward > Vile Bastion > Profane Bloom > Malediction.
For sure you can opt for Withering Presence. Feel free to try them out, always can unspect if you don´t like it!
Soul of Arkaali with the second Pantheon addon that gives us a huge 50% ES Recovery rate if we stopped taking damage recently!
Soul of Gruthkul - A bit of Physical Damage Reduction
Soul of Garukhan - Nice movement speed from the second Pantheon addon and small chance to evade attacks if we´ve taken a savage hit recet.
[PoE 3.6 Trickster] Death's Oath All Content BuildThis build was engineered to handle the high-risk environment of high-tier Flashback content, especially the constant threat of beyond Uniques. Our Ascendancy allows us to gain all of our Life, Mana, and Energy shield back after killing a sufficiently large pack, and Chaos damage tends to perform better against content when scaled well. Using Trickster's affinity for movement skills, and the fact that we do not need to stop walking to kill enemies, we can clear entire maps without standing still.
The point of this guide is to be an extremely in-depth run-down of how to play the Death's Oath Trickster that has carried me through the last two leagues. At level 97 in bestiary Flashback SC, this build was the 12th Trickster on the ladder or roughly the 230th highest level player in the world.
This is a Life-based Trickster that deals chaos damage to clear content and kill bosses. We use the Death's Oath unique to deal with constant AoE chaos damage around us, which lets us deal with insanely high pack density without suffering. Stuns, Freezes, and otherwise debilitating effects (even silence) do not prevent us from killing. The consistency in not having to wait for energy shield, charges, traps/totems, or summons means that our only limitation is our ability to kill content (of which we are expecting a lot of).
Void Manipulation - Controlled Destruction - Efficacy - Swift Affliction
Shield Charge - Faster Attacks - Fortify - Culling Strike
Despair - Blasphemy - Temporal Chains - Enhance
Wither - Spell Totem - Faster Casting
Summon Stone Golem - Abyssal Cry - Onslaught
1 - Weave the Arcane
My personal choice for the first point, this prevents running out of mana during the acts and lets us spam a movement skill to move around quickly. It is impossible for us to make use of 6% reduced Damage Taken for 4 seconds after Spending 200 Mana, but the node pays for itself in sheer utility and quality of life.
2/3 - Patient Reaper
Arguably the most important ascendancy point, this gives us a metric assload of life and mana sustain, as well as buffing our blight and Death's Oath damage over time. The increased life regeneration also allows us to sustain the Death's Oath damage over time easier. Despite being mandatory for our chest plate, the level requirement of 62 means we can save this ascendancy for the merciless labyrinth if we prefer swift killer's damage
2/3 - Swift Killer
A hefty sum of damage and movement speed for when we can clear at a fast enough pace to maintain charges. The lack of other stats or utility makes this node skippable for cautious (or hardcore) players but is definitely nice to have.
4 - Prolonged Pain (req. Patient Reaper)
A small boost to our damage, and a small reduction in our self-damage. The skill duration increases out single-target blight damage but is fairly hard to notice. Players uncomfortable with the Eternal Labyrinth (Uber Lab) can avoid taking this node until much later without hurting the build's effectiveness.
Ghost Dance does little for us without significant investment into energy shield, and only leads into an even more useless node (our body armor will never give evasion, meaning Escape Artist will ever grant bonus energy shield). The stun immunity is not worth the 4 ascendancy points or this branch.
Kill all bandits for the extra skill points. Oak and Alira have wasted stats in % Increased Physical Damage and % Increased Critical Strike Multiplier respectively, and Kraityn is just weak.
Our major pantheon is Soul of Arakaali, and we capture both Arachnoxia and Armala, The Widow. This gives us a good multiplier to our life and mana regeneration (both of which contribute to our life pool), and give us mitigation to damage over time and chaos damage over time. Both of these reduce the self-inflicted damage of Death's Oath and are generally useful in dealing with sources of chaos damage (which still hurts).
There's no real "correct" minor god, as we don't require any of the buffs to function, but I personally prefer Soul of Shakari for the added damage over time resistance. Soul of Gruthkul can also make us tankier in a pinch, or for players opting for slower, more bulky playstyles. The other pantheons don't really do much for us (we have no reflectable damage to warrant Yugul, burning ground does not interrupt us for Abernathy, we don't stand still enough for Tukohama to proc etc.)