Path of Exile 3.6 Ice Spear Most Popular Build Guide
In Path of Exile 3.6 Synthesis, Ice Spear has Mana Cost at gem level 1 is now 8 (was 6). Mana Cost at gem level 20 is now 23 (was 20). Now deals 22 to 33 Cold damage at gem level 1 (from 14 to 21) and 383 to 575 Cold damage at gem level 20 (from 369 to 553).
[PoE 3.6 Elementalist]The Sphere of Spears- Winter Orb CwC Ice Spear Build
The guide is now more representative of how the build changed in my time playing it. If something it's still not clear feel free to point it out, I would like the guide to be as clear as possible. This is my take on the Winter Orb+ Ice Spear combo. I hope that you'll find the guide helpful.
Pros & Cons:
+ Can be started with basically no currency
+ Feels like Blade Vortex for clearing, but safer because is ranged
+ Ice Spear is basically Barrage for spells
+ Nice clearing speed thanks to Onslaught, Frenzy Charges, and Shield Charge
+ Nice single target dps (right now sitting at 2.3M Shaper dps)
+ Can do red maps with little investment
+ Syndacate encounters very manageable (prior to the nerf, now is even easier)
± Can achieve reflect immunity (via one of the cheapest Watcher's Eye mod)
± Some map combos are very annoying (but still runnable)
- Require good positioning to achieve max Ice Spear dps
Winter Orb and Ice Spear
Reason: Both scales off +# project. Winter Orb is good for clearing but sucks for single target, while for Ice Spear is the opposite, so they basically compensate each other.
Reason: Elementalist has a good clearing and good quality of life bonuses.
Reason: We go crit, so the multi crit damage is good. Mana regen and all res are good too.
1) Shaper of Desolation
2) Pendulum of Destruction
3) Beacon of Ruin
4) Mastermind of Discord
Feel free to change this, but don't sleep on the Shaper of Desolation + Beacon of Ruin combo, because it's huge for mapping.
This is especially important if this is your first character in the league because you are going to map for a good time before being able to do your Uber Lab
Major God: Soul of Lunaris - super nice for mapping
Minor God: Soul of Garukhan - for the movement speed buff
Uber Elder setup
Major God: Soul of Arakaali - boost life and es regen if stopped taking dot recently
Minor God: Soul of Ralakesh - reduced Phy's dot took
Main link in order of priority (6L)
Winter Orb + CwC + Ice Spear + GMP + Controlled Destruction + Hypothermia
Single target setup (4L)
Frost Bomb + Arcane Surge (6) + Vaal Righteous Fire + Increased Duration
To debuff, cold res, activate the Arcane Surge buff and gain a lot of more spell damage against bosses.
Cast when Damage Taken setup (3L)
CwDT (1) + Immortal Call (3) + Increased Duration
Herald of Ice setup (1/2/3L)
Herald of Ice + Ice Bite + Innervate/Onslaught
You can run Herald of Ice by itself if you want, but if you have free sockets you can spice it up with some on kill buffs.
Movement Skill (2L)
Flame Dash + Faster Casting
Non linked skills
Purity of Ice - Cold mitigation and also Phy's mitigation (via Watcher's Eye mod)
Arctic Armour - Fire and Phys mitigation
Lightning Golem - For the increased cast and attack speed plus the aura he gives occasionally
[PoE 3.6 Occultist]Ryu's CI Winter orb CWC Ice spear Build
This guide is not for absolute beginners. But it was my starter and budget build. So it works even with almost no gear. Now it is Lv 100 and quite min-maxed. Mapping is very fast, and I killed uber elder deathless(In most attempts) as well.
Pros & Cons:
+ Can be played as a budget/starter.
+ No leeching (except mana).
+ Insanely fast start-up of energy shield recharge.
+ Can Facetank most things in the game even without leech.
+ Herald of Ice explosions.
+ 9k ES
- Can get expensive real fast.
- Cannot do Ele reflect.
- Cannot do Atziri
- Cannot turn to MF very well.
- Cannot do SSF
You want to take Void Beacon first. Wicked Ward and Vile Bastion next. and Lastly Forbidden Power.
We want Soul of Arakaali, for reduced damage taken from Damage Over time, (For ignite, cause we are immune to Bleed/Poison.
And then Soul of Abberath for 50% reduced Ignite duration of You. This makes a pretty big difference against fire Bosses. So keep that in mind.
Main setup - Winter Orb / Cast While Channeling / Ice Spear / Greater Multiple Projectiles / Power Charge On Crittical / Controlled Destruction.
Helmet - Temp chains / Blasphemy / Vaal Discipline / Enlighten
Gloves - Cast when damage taken / Ball Lightning - Greater Multiple Projectiles / Knockback
Boots - Cast when damage taken / Immortal Call / Enfeeble / Lightning Golem
Shield - Flame Dash / Faster Casting / Arcane Surge
Weapon - Herald of Ice / Vaal Righteous Fire / Frost Bomb
Uber Elder: https://www.twitch.tv/videos/356798506
[PoE 3.6 Elementalist]Winter Orb CwC Ice Spear Build
[PoE 3.6 Hierophant] 3.6 Ice Spear Totem BuildThis is my first build guide. I hope it's detailed enough and those who play it have fun with it. For those who want to use the guide in German, I have a table here.
Pros & Cons:
+ Freeze and Shatter Explosion
+ Distance to enemies
+ Large range of projectiles
+ Minimal effect of curses
+ Concentration on mechanics because the totems do the damage
+ Enemies attack the totems and not you
- Not the fastest build
- Not everyone likes Totem's playing style
- Not the Tankiest Build
- Ele-Reflect is playable but a pain in the ass because totems die fast.
Pursuit of Faith
Totems stand 100% longer, +1 totem, 6% more damage per enemy killed by totems, 10% more attack and cast speed when a totem is active.
Cruel Lab: Ritual of Awakening
Totems are placed 50% faster, 3% more damage per standing totem, Per totem we regenerate 0.5% mana per second, We automatically place 2 totems, We and our totems regenerate 1% life per second.
Merciless Lab: Conviction of Power
25% chance to get an Endurance Charge when we get a Power Charge, 50% chance to get a Power Charge when we put a Totem, 15% chance to get a Power Charge when our Totem kills something, 5% less Elemental Damage when we have Endurance Charges, Our Damage penetrates 5% of enemy Elemental Resistances.
Uber Lab: Divine Guidance
150 to Max Mana, 10% of damage is first deducted from Mana instead of life. A small Mind over Matter.
Bandits: Kill all
Major God / Soul of Solaris Act 8 Bosses
6% Physical Damage Reduction if there is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits
Capture: The Gorgone Sulphur Vents map [T6]
8% reduced Elemental Damage taken if you haven't been Hit Recently
Capture: Jorus, sky edge Temple map [T6]
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
Capture: The Hell King's Caldera Map [T13]
50% chance to avoid Ailments from Critical Strikes
Minor God / Soul of Gruthkul The Dread Thicket in Act 7
1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
Capture Erebix, Light's Bane in Cemetery Map [T9]
Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed
Major God / Soul of the Brine King Act 6 Boss
You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Capture: Capture Glace in Beach Map [T4]
30% increased Stun and Block Recovery
Capture: Capture Belcher, The Pirate Lord in Shore Map [T8]
You cannot be Frozen if you've been Frozen Recently
Capture: Capture Nassar, Lion of the Seas in Reef Map[T13]
50% reduced Effect of Chill on You
Minor God / Soul of Ryslatha The Wetlands in Act 6.
Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
Capture Gorulis, Will-Thief in Infested Valley Map [T8]
60% increased Life Recovery from Flasks used when on Low Life
Ice Spear, Controlled Destruction, Greater Multiple Projectiles, Added Cold Damage, Hypothermia, Cold Penetration
Frost Bomb, Arcane Surge (lvl 1), Increased Duration
Cold Snap (lvl 12), Cast when Damage Taken (lvl 8), Increased Duration
Cast when Damage Taken (lvl 1), Immortal Call (lvl 3), Summon Stone Golem (lvl 3),
Enfeeble (lvl 5)
Herald of Ice, Vaal Haste, Vaal Discipline, Frost Wall
Flame Dash, Faster Casting, Phase Run, Increased Duration