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All The Best PoE 3.5 Blade Flurry Builds
1. PoE 3.5 Marauder Immune Howa Jugg Builds
The strongest builds ever made my Howa juggernaut. I make use of many unique mechanics in this create so I'll attempt to clarify them all as clearly as you can. It's going to work on a reduced price range, you might nonetheless have excellent es, damage, and immunities, but naturally the much more you might have the far better. Fortunately, the creature is so sturdy that it is going to plow via the game even with 8-9k ES and reduce damage, so you'll have the ability to farm up currency for gear improvements conveniently.
Pros & Cons:
+ Basically indestructible with end game gear, just insanely tanky with the budget version
+ Very good damage, up to 1.8m shaper dps (or way more, read below)
+ Flexibility, you can go for either more dps or more ES, also you can switch to molten strike easily
+ Immune to all major debuffs in the game (+ temp chains)
+ Mows through end game content like it's nothing, uber elder included
+ Very good uber lab farmer
+ Very fast mapper
+ You can start the build with 3-5ex and upgrade it gradually
- Can't do ele reflect maps (unless you take out all support gems, the damage is still fine then)
- Very expensive to reach crazy numbers
Weapon -> frenzy, blood rage, ancestral protector (you can add enhance instead of frenzy for more attack speed)
Armor -> blade flurry, Conc effect/increased aoe for mapping, damage on full life, elemental damage with attacks, elemental focus. If you have a 6l -> lightning penetration
Shield -> lvl 1 clarity (if you have watcher's eye), lvl 1 summon lightning/flame golem, lvl 1 CWDT
Note: Drop Arctic Armour until you get your uber lab.
Bandits: Kill all
Shaper of Desolation > Beacon of Ruin > Pendulum of Destruction > Mastermind of Discord
Soul of Arakaali (Capture Arachnoxia) and Soul of Shakari (Capture Terror of the Infinite Drifts)
Strongly recommend leveling with Blade Vortex to at least Blood Aqueduct. Start with Freezing Pulse linked to Arcane Surge and Onslaught (if you can ask someone to buy it for you or get it yourself on another character, a witch can't get Onslaught in act 1).
At level 12 you can start using Blade Vortex. Priority links are - Added Lightning Damage, Arcane Surge (make sure you keep it low level enough so it activates), maybe Added Cold and later Controlled Destruction if you have a 4l/Tabula. At level 16 you can add Physical to Lightning (replace Added Lightning Damage if you're not using a Tabula).
At level 38 your links should be Blade Vortex - Physical to Lightning - Efficacy - Controlled Destruction - Increased Duration - Increased Area of Effect/Concentrated Effect (drop last two for a 4l).
Remember to buy and level your other gems before switching to Blade Flurry.
PoE 3.5, Stat sticks and dual wielding got owned (with offhand weapons which might be unusable together with your primary skill). May possibly be far better possibilities but for now appears like dual wielding decent dps claws may be the approach to go.
Pros & Cons:
+ Very fun and engaging build to play
+ Demonic Reave MTX looks amazing!
+ Very fast pace build
+ Incredible movement speed with whirling blades
+ Very decent aoe clear
+ One of the best single target gems in the game
+ Great evasion/dodge/dmg reduction
+ Free 100% accuracy with ascendancy class
+ Free fortify on 100% of the time
+ Stun immune
+ Can do almost all map mods (avoid any reflect Phys OR ele)
+ Able to do all content (all maps, uber Atziri, all labs, shaper and guardians, elder, uber elder)
+ Amazing defensive capabilities
+ Easy/Cheap to gear with room for lots of improvements as you get more currency
- Ele Reflect OR Phys Reflect maps are NOT possible
- Can not leech maps are NOT possible
- Can be decently expensive to fully min/max yourself for end game gear
- Cleave can be used to level the entire way until level 38 when you get multistrike. 4 Link it when you can with the onslaught, melee physical damage, and Maim.
- Set up a 4 link Blade flurry for single target with melee Phys dmg, Conc effect, ele dmg with attacks.
- Use any 1 hand rare weapon with the flattest Phys dmg on it. Crit/Attack speed doesn't matter much at this point though I hate slow weapons personally. The base does not matter at all here either. Claws, Swords, Daggers w/e is fine while EARLY leveling. Once you need leech, you need to have a claw for soul raker passive.
- Use ornament of the east claw as soon as you can and upgrade to blood seeker claw as soon as you can after that.
- For armor pieces (helm/chest/boots/gloves etc) just try to get a good amount of res and any life you can. The normal Tabula/Goldrim/Wanderlusts always work.
- Use a mana flask until your mana leech is good enough to sustain your skill. Especially for boss fights in which you will run out of mana quickly.
- If it is not the start of a league Celeron jewelry while leveling is wonderful. Along with your normal leveling uniques such as Goldrim, wanderlust, tabla etc.
Gems & Links:
Helmet 4L setup for leave (use for leveling 38+): Vaal Reave - Multistrike - Melee Phys Dmg - Inc AOE
Body Armor 4L setup for blade flurry: Blade Flurry - Melee Phys Dmg - Maim - Conc Effect
This construct might be budgeted and also the only true needed uniques is Bloodseeker and Lycosidae which can be very low-priced for just how much this shield positive aspects and does for this build. Feel free to utilize any other rares or unique for the other gear. All the other items/enchantments/corruptions are going to be depending on your price range. Regardless, when you possess the required uniques and comply with the ability tree, you may nevertheless have an insanely solid character. You can alter whatever you wish to fit your desires.
Pros & Cons:
+ Respectable clear speed
+ 6K+ Life by naturally following the skill tree and grabbing life on gear
+ Can be done on a budget also a possible league starter
+ Max critical strike chance at 95%and 300%+ critical strike multiplier
+ 100% hit chance ensuring you will never miss
+ Can do all content in the game
+ Thousands upon thousands of lives which is instantly leeched
+ Consistent Power Charge generation and sustain
+ Face-tank all content
+ Immune to stun, chill, and freeze
+ Multiple damage mitigations and evasions
+ No Vaal Pact because of Bloodseeker which means we can regenerate life alongside instant leeching
- Can be one shot if you do not have enough life and/or damage mitigation/prevention
- Items/corruptions/rolls for end game items can get expensive and/or are difficult to find
- Getting life may be difficult depending on your items
- Need to use one level 2 and one level 4 Enlighten gem as a minimum requirement to have enough mana to use Blade Flurry
- We reserve over 96% of our mana pool and this is with using two levels 4 Enlighten gems
If you cannot afford the Enlighten's, then you will have to drop one of your mana reservation skills. Depending on your items, your DPS can be different for which aura you drop so that will be on you. This is why your gem links can change.
6 Link - Main Attack – Blade Flurry Setup
Blade Flurry > Hypothermia Support > Added Fire Damage Support > Melee Physical Damage Support > Concentrated Effect Support > Maim Support
3 Link – Movement – Main Movement Setup
Blood Magic > Whirling Blades > Faster Attacks Support
3 Link – CWDT/Utility – Cast when Damaged Taken/Utility Setup
Cast when Damage Taken Support (level 2) > Immortal Call (level 4) > Blood Rage (level 8)
4 Link – Auras – Aura/Utility Setup
Vaal Haste/Haste > Enlighten (level 2 to 4) > Herald of Purity > Portal
2 Link – CWDT+Stone Golem – Cast when Damage Taken Setup #2
Cast when Damage Taken Support > Summon Stone Golem | Murderous Eye Jewel | Searching Eye Jewel
Save Alira's poor soul! She gives us more crit multiplier, resists and mana regen.
Soul of Arakaali as your Major God.
Soul of Tukohama as your Minor God.
1st Lab: Unstable Infusion
2nd Lab: Deadly Infusion
3rd Lab: Opportunistic
4th Lab: Ambush and Assassinate
Piloting this construct is exceptionally straightforward because we are just a face-tanking beast. You simply move to packs with frequent movement and/or Whirling Blades and after that proceed to hold down your button for Blade Flurry to slice and dice anything to oblivion. 1 issue to note is that considering the fact that you become stationary whilst channeling Blade Flurry, you may move your cursor inside the direction of where particular enemies are. In case you are finding surrounded, make certain to move your cursor to anything that may be living to acquire the ideal results. Heck, you could even just spin your cursor in circles when you get surrounded. Before you engage a mob or a boss, make certain to pop your flasks. In case you are nonetheless early inside a map, feel no cost to pop Vaal Haste, but make sure you've got a Vaal Haste stored up for the boss fight.
5. PoE 3.5 The Bringer of Leech+Blade Flurry League Starter Builds
This is a realistic price range build which will get you deep into maps on self-located gear, which you can then be able to fill out your atlas. The make only actually has two necessary uniques which might be affordable off self-discovered currency early within a league and really affordable later in a league.
Pros & Cons:
+ Insta+Leech without Vaal Pact + Leech over time + keep your health regen!
+ Immune to Bleed & Stuns while leeching
+ Only 2 required unique items
+ Cheap! You really don't have to grind+farm to gear up. the currency you collect and gear you sell while you level and begin to fill out your atlas will pay for required uniques!
+20% culling strike with tons of DPS for easy boss killing to deal with the uber buffed boss HP in 3.0
+Very few map mods you cannot do
- You have to be right up on dangerous bosses, it's a melee build after all.
- Don't dodge 1 shot = you die.
- Can't do Phys reflect before taking Headsman Ascendancy.
- No leech maps extremely difficult.
- No regen/slower regen maps are slow because you can't spam Whirling Blades.
1. Drop totem near enemy.
2. Use Whirling Blades to dash into position (chug flasks as needed)
3. Try to get Blade Flurry up to 6 stacks, release for max damage.
4. Whirling Blades dodge stuff.
5. Repeat steps 1+4.
+ in Bringer of Rain: Blade Flurry + Maim + Chance to Bleed + Increased AOE/Conc Effect
+ in Bloodseeker: Herald Of Ash + Hatred + Stone Golem
6. PoE 3.5 Templar Element Warrior All endgame content Builds
This development was created to try the new Blade Flurry skill released with breach league. It truly is performing quite pretty properly. You could use any melee capabilities you like along with the build need to work, with a slight variation on the talent tree needless to say. It was also developed to be pure Armour develop, but with a large amount of testing, and using the new uniques released with breach league I decided to attempt a hybrid Armour/Eva develop and it really is stronger than ever.
Pros & Cons:
+ Insane Clear speed
+ Lots of variant possible
+ Great league starter build
+ Scale very very well with wealth!
+ Can clear everything with reasonable gear.
+ Lots of different defensive mechanics
+ While mapping it's alch and goes.
- Can't do ele reflect map
To move around faster:
Whirling Blade - Faster Attack - Fortify
For Power Charges and boss cursing:
Storm Brand - Power Charge on crit - Curse on Hit - Enfeeble(or any curse you like)
For Power/Endurance charges generation, I recommend using Warlords for the endurance charges which scales well with the immortal call. You can get power charges through the other setup listed above.
Herald of Ice - Curse on hit - Assassin's Mark/Warlord's Mark
Main Damage Link:
Blade Flurry - Elemental Damage with Attacks - Added Lightning Damage - Hypothermia - Increase Critical Strike - Increased Area of Effect/Concentrated Effect
This build is made for labyrinth farm and in the same time to do all game content, that's mean is able to take down the end game bosses. The damage isn't the best, with "Bloodseker" claw you can't get the high damage, but for instant leech make this build really tanky. If you want high damage you can choose a rare claw with high DPS but they are much more expensive. For HC I recommend the belly of the best chest.
Pros & Cons:
+ Decent speed for labyrinth farmer, not really good for fast mapping
+ Beginner friendly
+ Gear is accessible
+ Blood Magic capable
+ Elemental reflect maps capable
+ Decent DPS
+ Instant Leech
+ HC available
+ Can do all content
+ Tanky, can face tank almost everything
+ Culling Strike
- Not fast clear maps build
- Can't do Physical reflected maps
Chest: Blade Flurry + Brutality S + Melee Phys Damage S + Damage on Full Life S + Maim S + Concentrate Effect S/Increase Critical Damage S
Helmet: Cast when taking damage + Immortal call + Phase Run + Blood Rage
Boots: Whirling Blades + Faster Attack + Fortify + Reduced Mana S
Gloves: Decoy Totem + Fast Casting S
Claw1: Temporal Chains + Blasphemy S + Enlighten S
Claw2: Haste (this shouldn't be linked with the others!) - Concentrate Effect S/Increase Critical Damage S + Riposte (not really necessary)
Leveling is really comfortable, from begin to take frost blades, add melee pshy damage S and increase critical damage after lvl 32 blade flurry is ready to go. Important to get in first the "Soul Raker" from the passive tree, that one offer life leech and mana leech. A tabula and some unique claws could be nice to have if you want a fast leveling.
That is a cold conversion Blade Flurry build for bossing and Reave for clearing. With enough investment this creates can attain 7+ million shaper DPS. This can be the first guide I've written and it'll be updated as time goes with more in+ depth explanations for everything. Feel free of charge to ask inquiries.
Pros & Cons:
+ One of the highest melee dps builds
+ Fast clearspeed
+ Excels at bossing
+ Cheap, a good league starter and a ton of room for scaling
+ Runs all mods except for "Cannot Leech" and "Ele reflect"
+ HC viable (with a couple of tweaks)
- Very little mitigation - requires dodging boss mechanics
- Melee Skill
- Forced to use Whirling blades
Crit Multiplier adds a decent chunk of damage and the extra resistances makes it easier to itemize your character.
Soul of Arakaali
While you have Blood Rage, triggering Cast When damage taken makes you stop taking Damage over time Recently, thus giving you 50% extra Life Recovery.
Doesn't matter, personally I use Soul of Yugul for Uber Elder farming.
Blade Flurry + Damage on full life + Elementa Damage with Attacks + Melee Physical Damage + Hypothermia + Concentrated Effect
Vaal Reave + Multistrike + Melee Physical damage + Damage on Full life + Hypothermia + Increased Area of Effect
Herald of Purity + Herald of Ash + Hatred + Enlighten
Vulconus is often a dagger obtained in the Enslaver that was written off resulting from its slow attack speed and inconsistent alternation between physical damage and pure fire conversion with Avatar of Fire. It was given substantial alterations in three.5, but as of this writing is actually a largely forgotten item. Blade Flurry has traditionally been utilized with claws/swords plus a shaper stat stick and is recognized as one of many really finest bossing capabilities inside the game. This creates harnesses the new Concentrate mods and caters a fairly generic Blade Flurry tree towards the usage of daggers to achieve staggering DPS values together with the new Vulconus.
Normal Lab: Conqueror
This node allows us to taunt enemies and conveys good defensive bonuses after having done so. More importantly, it leads to...
Cruel Lab: Worthy Foe
The big one. Enemies taunted by you take 20% increased damage, effectively a 20% more damage multiplier in addition to "taunted enemies cannot evade attacks", guaranteeing 100% hit chance against taunted targets, allowing us to scale critical strike chance and multiplier to lofty heights.
Merciless Lab: Unstoppable Hero
An important defensive bonus with "cannot be stunned while you have Fortify", along with a good damage increase. Stun immunity is a very important benefit for defense against big hits. Make sure to keep fortify up as often as possible, especially against endgame bosses and Syndicate members.
Eternal Lab: First to strike, last to fall
The capstone to our damage. 10% more damage thanks to intimidating as well as access to Adrenaline, which we will use with a quick weapon swap against bosses and tough Syndicate encounters. More on Adrenaline later.
This build has a lot of buttons to press. With Reave comes Vaal Reave, add to that Focus, our Vaal Warchief totem, and Blood Rage. A Vaal Double Strike setup would fit into the gem slots, but there just aren't enough Keybinds for it, not to mention missing a free button for Portal.
[6L] Vaal Reave - Multistrike - Elemental Damage with Attacks - Increased Area of Effect - Increased Critical Damage - Combustion
Flicker Strike has one of many fastest clear speeds in Path of Exile, properly at the very least as a melee *lol*Getting gone before the mob, in fact, hits you can also be a nice defensive mechanic, which I never want to rely on because the attack decides exactly where you'll be inside the next seconds unless you stop attacking because of desync for example.
So a huge focus was spent around the defense plus the mechanics, to offer you as a player that tiny bit far more time for you to react and protect against your self from dying.
Pros & Cons:
+ Actually rebuildable CI character in Temp Leagues
+ Tanky (Evasion/ Block is strong)
- Needs certain Item's to make it run (Uniques are not the core of this build)
- Need a certain threshold of DPS to make Flicker Strike fluent
- Can be very costly, especially in end game
- Can cause eye cancer for some people (joke)
- Need awareness playstyle
- Very very Map Hungry
- Can't wear a statistic due to the energy shield pool (which feels like being mandatory nowadays as melee)
Oak is useless, Kraityn is not impactful and a jewel can do more than what Alira offers you.
The Cast when damage has taken - Immortal call combo will proc the increased recovery rate of energy shield.
12. PoE 3.5 Shadow Old and New school Dual-Dagger BF Assassin Builds
It seems that currently, nobody ever makes use of dual-dagger for attacks. We've got tons of Arc Trappers/Miners, but no much more good Phys-dmg killers. That is my attempt at this type of builds, attempting to create up for the loss of stat-sticks in 3.five.We use a combination of old and new abilities to survive in the harsh globe of Betrayal-Wraeclast.
- 6,6k life with Loreweave (7k+ with Belly)
- 580k DPS against Guardians/Shaper, with Blood Rage and Ancestral Protector up.
- Shaper and Uber Elder DOWN (never tried Uber Atziri yet).
- Easy Guardians and Elder Guardians
- Pure Phys-dmg
- 92% acc, 62%-95% crit chance
Pros & Cons:
+ Nice clearspeed
+ Boss killer
+ All content viable
- Cannot do Phys reflect maps
- Quite glass-cannon, even with high life and good regen
Death Aurais a spell that deals chaos damage over time around the user, like Righteous Fire. It is granted by Death's Oath.
[PoE 3.6 Occultist]Death's Oath Build3.6 Update:
Pops are back. Profane Bloom instead of Withering Presence.
Malevolence. Changed tree to fit it in.
Solstice Vigil instead of IM presence.
Dropped despair, using Witchfire Brew now. (swap out the quartz)
Dropped Void Manip in Blight for Infused Channeling.
Blight + DO seem enough for single target. Not using ED/Soulrend anymore.
Pros & Cons:
+ Pretty fast map clearer.
+ Tanky while mapping.
+ Can farm uber lab comfortably. (Some dodging required, can't facetank everything)
+ Can do any map mod. (No regen is annoying)
+ Minimal effort required to play.
- T16+ bosses need gameplay. Dmg is decent but can't facetank everything due to limited ES recovery mechanics. (Chimera is cancer with rippy mods)
- Strength hungry, need to prepare to get 180 str for DO.
Path of Exile 3.7 new season Legion will be released on June 7, 2019. Path of Exile 3.7 expansion Legion, in the heat of battle a single moment may fill an eternity. Path of Exile history is one filled with war, and bloodshed in Legion will discover armies of reclass, five greatest generals locked in eternal battle inside of the domain of timeless conflict in classic exile. Fashion will be intervening in these battles to satisfy, our unceasing lust for carnage and loot. Legion will also be getting us, ready for battle with the biggest overhaul to melee combat.
Incubators are a new consumable item type that can be used to guarantee specific drops. An incubator must be used on a piece of equipment, which will then begin to track the number of enemies you have killed while using it. Once the required number of enemies have been killed, the specified item will drop. It can be assumed that each piece of equipment can only be incubating a single item at any one time. Kills are shared in par…
Bladefall is a ranged spell which has a unique area of effect mechanics. Unlike other aoe skills, bf's single target damage suffers from increased aoe and benefits from less aoe because a single cast creates 5 volleys and a single target will be hit by more volleys when each of the volleys covers less area. Of course, this depends on the size of the target. The bosses tend to be big, and we can assume that they are hit by more than a single volley. This mechanic is beneficial for us as we can skip all the increased aoe passives in the tree and concentrated effect gem empowers the spell more than usual.
In Path of Exile 3.6 Synthesis, Bladefall has been modified, Mana Cost at gem level 1 is now 12 (was 13). Mana Cost at gem level 20 is now 23 (was 26). Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).