PoE 3.5 New Gems - Winter Orb Important Builds
1. PoE 3.5 Winter Orb Elementalist league Starter Builds
This make is as stated SSF, league-starting oriented. This can be made with minimal investment and easy gearing. I am running T1-T8 maps having a mere 17c investment. 5c for every Divinarius and 7c for the Berek's Grip. Anything else is self-found. Never expect to go late endgame with crap gear even though, you will need some investment in case you wanna push it. But I will hold it a no-money map runner.
Pros & Cons:
+ Awesome clearspeed
+ Really budget / SSF friendly
+ Smooth gameplay
+ OK DPS
+ No complicated mechanics
- Not many defensive layers, gotta move to avoid damage
- Gotta cast WO every 7s
- Impulse is EXPENSIVE but not mandatory
The PoB has multiple trees for the leveling. Look at it.
Lvl 1 - Take Magma Orb or Freezing Pulse
Add Arcane surge when possible
Lvl 12 - Take Arc
Add Lightning damage, elemental focus, controlled destruction when possible. Level Winter's Orb on the side from lvl 28.
Lvl 40ish - Switch to Winter's Orb + Herald of Ice.
Lvl 55 - Add Herald of Thunder when you pick your Second Ascendancy.
Input on the matter is appreciated. For mapping, Paragon and its reflect immunity get my vote though.
1) Pendulum of Destruction
2) Mastermind of Discord
3) Paragon of Calamity
4) Shaper of Desolation
Major: Soul of the Brine King
Minor: Soul of Gurukul
Main setup: Winter's Orb + Efficacy + GMP + Ice Bite + Controlled Destruction (5L) + Conc Effect (6L)
-> you can switch efficacy for add cold damage if you don't mind casting WO more often.
Orb of Storms + Curse on Hit + Frostbite + Increase Area of Effect
Whirling Blade + Faster Attacks + Fortify
Herald of Ice + Innervate + Ice Bite + Increased Crit strikes
Herald of Thunder + Curse on Hit + Assassin's Mark
CWDT + Immortal Call + Increased Duration
Arctic Armour or Vaal Haste
Peninsula T3 showcase
PoB Link: https://pastebin.com/DDJSCEji
Skill Tree: https://tinyurl.com/yb3yuddk
2. PoE 3.5 Winter Orb CI Crit Occultist Build Guides
This develop doesn't have any distinct item that actually enables it to be played. On the other hand, the core design of this certain version getting the Occultist crit CI one particular is using 2x Void Batteries that is also the principle element that brings this create from a prospective low price range to a higher spending budget state.
On the other hand, the build can very easily be performed with Incursion weapons, you just look for "Cold Damage" and have that be at the least 80%+ then you definitely can choose from base products granting Elemental Penetration and even additional spell harm resulting in well more than 100% enhanced harm + some flat spell dmg additions towards the construct that is Pretty affordable and successful.
Winter Orb is often a channeling capability that builds up stages up to 10 (12 with helmet enchant from a uber lab), that then decays over a duration. The higher, the stack would be the much more frequent your orb you have developed over your head will shoot projectiles that then explodes on the ground in an AoE primarily based damage location. This AoE damage shotguns, which implies that every single projectile can hit the identical target, this is the reason we use assistance gems like Lesser Many Projectiles as well as Concentrated Impact. This makes the create function very similarly to a Blade Vortex create where you charge up the capability, then you move by way of the map while your capability kills every thing to then only cease briefly to recharge several stages of one's capability.
Plenty of individuals have complained concerning the lack of single target Winter Orb has, so I've designed this develop to sort that challenge this way:
Herald of Ice is linked to simply be the potential that clear packs of enemies for you, while Winter Orb is linked & focused on actual single target damage. This can be becoming supported by things like the Ascendancy node Void Beacon also as Frost Bomb, for the sake of reducing the enemies cold resistance. I've had no issues killing Shaper with this make in rather decent gear.
The core design and style of this build is to merely freeze & shatter every little thing it comes close to, it is by design focused on becoming a super meta clear speed develop, though it seems as the single target harm makes it suitable for most if not all end-game bosses.
Is this build for you?
1. If you are looking for a Winter Orb develop that has good enough single target damage for the end-game!
2. A construct capable of competing in the clear speed meta.
3. Boss kill potential despite getting created as a clear speed construct.
4. A construct with an insanely high powerful health pool!
5. If you prefer a build guide that has a video linked to it.
- Soul of Lunaris
Basically just helps with avoiding some projectile damage as well as chaining projectiles from our golem to us.
- Soul of Tukohama
Basically, when we are channeling Winter Orb, we are very stationary vs. bosses this allows us to build up some mitigation during those seconds.
- Winter Orb, Lesser Multiple Projectiles, Concentrated Effect, Increased Duration, Added Cold Damage, Controlled Destruction
- Herald of Ice, Ice Bite, Curse on Hit, Warlord's Mark
If you get yourself a Curse on Hit ring you can then remove the CoH setup and add: Bonechill & Onslaught instead.
- Vaal Discipline
- Flame Dash, Arcane Surge [LvL 8], Faster Casting, Enhance
- Frost Bomb, Bonechill, Unbound Ailments
- Flame Golem OR Lightning Golem
- Phase Run, Vaal Righteous Fire, Increased Duration
3 OPEN SLOTS
- CWDT, Immortal Call, Vortex
You commence of by utilizing Freezing Pulse which should be linked with Arcane Surge and either Added Cold or Added Lightning.
When lvl 12, you must choose up Arc, now this gives you two distinctive options:
1) Self-cast, this means you want to choose up Elemental Overload and possess the hyperlinks to appear like this:
- Arc, Arcane Surge, Added Cold, Added Lightning
This could later in act 2 get the additions of More rapidly Casting, Controlled Destructions which would replace 1 from the added supports and Arcane Surge.
The other strategy looks like this which I personally prefer:
- Arc, Trap, Many Traps, then either Added Cold or Added Lightning
At this point, you are able to nonetheless spec Elemental Overload but will then require you to make use of one thing like Orb of Storms to proc because the traps will not proc it for you personally. This must carry you each of the solutions to the point where you can switch to Winter Orb!
In Act 2, you'll be capable of getting Herald of Ice & Herald of Thunder. This will not change till you hit act 3 in which case you could switch your Herald of Ice for Wrath.
If you do so, make sure you get yourself a weapon or shield to have in your off-slot that is not active, to lvl up your Herald of Ice in. This is also a good opportunity to get 1 or more Winter Orb gems to lvl in your off-slot as well so you don't forget to add those. This is done to avoid having an under lvld gem when it's time to transition.
- Save Alira for extra resistances but mainly for the increased Crit Multiplier!
Winter Orb Build Guide Showcase
Winter Orb VS Pale Court
Winter Orb VS Shaper
PoB Link: https://pastebin.com/F8FizbrA
Skill Tree: https://tinyurl.com/ycgnaygj
3. PoE 3.5 Crit Winter Orb Assassin Builds
This build is usually a Crit Winter Orb Assassin build. (Not HC Build).Leveling employed the Freezing Pulse. Right after the 70 Lv, I applied the Winter Orb 6L(Tabula). Winter Orb is much more highly effective than you believe.
Armour - tabula
Gloves - rare (Res / Life)
Helmet - The Gull
Boots - Mutewind Whispersteps
Amulet - Karui Ward
Ring - Warlord's Mark Rare Ring + Res Ring
Weapon - Rare Sceptre
It's recommended to purchase 10 ~ 15c weapon and then craft it.
vs. Boss: Winter Orb - Hypothermia - Controlled Destruction - Power Charge On Critical - Greater Multiple Projectiles - Concentrated Effect
Mapping: Winter Orb - Hypothermia - Controlled Destruction - Power Charge On Critical - Greater Multiple Projectiles - Increased Area of Effect
Herald of Ice - Ice Bite - Onslaught
Cast When Damage Taken(lv.6) - Immortal Call(lv.8) - Vortex(lv.9)
Flame Dash - Faster Casting - Frost Bomb - Decoy Totem
Phase Run - Arcane Surge - Increased Duration
Vaal Righteous Fire - Increased Duration
Major - Soul of The Brine King
Minor - Soul of Ryslatha
Ambush and Assassinate --> Unstable Infusion --> Deadly Infusion --> Opportunistic
Uber Elder 1st try
Uber Elder Return Match
T16 Phoenix Full ver
PoB Link: https://pastebin.com/TVqV22NU
Skill Tree: www.poeurl.com/cccL
4. PoE 3.5 Winter Orb Occultist Builds
How we do damage:
We use winter orb for almost all harm, AE clear is completed with triggered triple heralds and profane bloom.
Single Target DPS comes from Conversation and Further Damage using it. At present, I've 71% harm as additional chaos harm within the low life version in the Create. This would be 91% within the tank kind with CI. We abuse this with a further conversation from ice to fire (and enhance that with the herald of ash) to gain a lot more chaos damage.
In the end, we deal ~5% lightning, ~35% cold, 60% fire and 71%(or 91%) of that with each other again as chaos harm. This provides me about 250k dps in Pob. So this makes basically is chaos harm develop :)
How do we survive:
I've at the moment 10k ES(With vile bastion) and chaos inoculation at the same time because of the exceptional chest incandescent heart. (which reduces all elemental dmg incoming by 25% as long as you might have CI) And ghost reaver. Thanks to my gear i get up to 30% evasion and warlords mark(elder ring) make a two-sec immortal call possible.
So yeah, killing that may be tough. We never have to have mana or life flasks so this will give a further layer of def/off also. The lowlife Version has far more space for auras, I truly use aspect with the crab and arctic armor to offset the elevated squishiness of low life. (And alter AA to the purity of ice for uberelder)
Phase run + inc duration + arcane surge: Endless phase run and 10-second arcane surge incoming :) Flame dash for cliffs and so forth.
Pros & Cons:
+ very fast mapper
+ very tanky
+ The two above make her a good overlap runner too
+ good delving thanks to phasing
+ only one map mod impossible (ele reflect - well it can be done if you remove Phys to lightning from the link - takes a while though)
- Complex playstyle to get everything out the build
- needs a little investment to shine (items with high ES, a lot of dmg to spells, chaos conversation)
- Is not an uberelder farmer -> ya need to be good, 5 min fights inc :P
Winter Orb + GMP + Ice Bite + increased Duration + efficacy + controlled destruction
After getting above ~50% extra damage as Chaos the link changes to:
Winter Orb + GMP + Ice to fire Support + increased Duration + Hypothermia + controlled destruction
1.If have seen people replacing efficacy with faster casting for mapping. Try it if you want as soon as you have enough dmg.
2. If you have Winter orb helmet enchant for two additional stages, hypothermia or slower projectiles are actually a lot stronger then efficacy and you don't really need the quality of life from skill duration anymore. problem is the recoloring of the chest armor, 3 green is anno
aal BV + physical to lightning + controlled destruction + increased duration(or hypothermia if you only use the vaal version) or faster casting if you only use it at bosses.
vaal arc + controlled destruction + spell echo + added lightning damage
Wither(with at least 70% chaos as extra dmg) + CWC + Frostbomb
Phaserun + increased duration + arcane surge + vaal righteous fire (we want the more spell damage buff from righteous fire to last long)
herald of ice
herald of thunder curse on hit - frostbite (With cold to fire, Change to elemental weakness and get Herald of ash -> Enlighten required)
CWDT + Imortal call + frostbomb
Bandits: kill em all.
Solaris/Lunaris whatever you prefer. Single mob defenses sould be better through. Lunaris is faster for mapping.
Minor: Take what you like, but bleed defense or burning ground immunity are the best IMO
Phoenix (8 mod map)
PoB Link: https://pastebin.com/pjU2AdHc
Skill Tree: https://tinyurl.com/yafbq2xy
5. PoE 3.5 Witch Winter Orb Builds
This build has essentially Elementalist Inpulsa degree of clear devoid of the ridiculous costs. It has 5-6k life plus phase acro, it has 3 curses which includes temp chains, it doesn't make you sit there and cast-on-channel tiny spears though getting smacked to death by shaper's balls.
Pros & Cons:
+ Winter Orb is extremely fast at mapping
+ Occultist has great defensive layers in general mapping, free temp chains with the amulet (which also boosts the length of flasks), and phase acro, providing a very smooth mapping experience
+ More single target than Elementalist version (due to malediction & easy power charge access)
+ Can be budget built into fairly smoothly early league
+ Has great, consistent AOE from Carcass Jack, Power Charges (Occultist), and passive tree
+ Most core gear is pretty cheap (relatively) most would be 1ex for Solstice Vigil & 5ex for a 6 link Carcass Jack (prices as of Dec 26, 2018)
- Early on without gear, the single target feels weak
- Single target can still feel weak with mid-tier gear on (some) bosses with no mechanics, but for something like Uber Elder it feels better since you are attacking while dodging
- Can't do Elemental Reflect map mod
6 Link - Chest
In order of importance, links should be:
Winter Orb - Greater Multiple Projectiles - Faster Casting - Added Cold Damage - Hypothermia - Controlled Destruction
Summon Lightning Golem - Phase Run - Herald of Ice
These do not need to be linked
Blasphemy - Frostbite - Temporal Chains
Skip Frostbite if you are socket starved & don't have the Solstice Vigil amulet
Bonechill - Frost Bomb - Cold Snap - Hypothermia
4 Link (boots/helm/gloves)
Flame Dash - Faster Casting - Arcane Surge - Increased Duration
4 Link (boots/helm/gloves)
Cast When Damage Taken - Immortal Call - Increased Duration - Vaal Righteous Fire
Alira - Elemental resists, crit multi, and mana regen are all great bonuses
Wind up 10/12 stacks, then dive in with quicksilver flask and phase run. I try to restack up around 4-6 stacks back up to 10/12. Flame dash to dodge stuff, ledges, or when flasks are out.
I like Soul of Solaris for the physical damage and crit damage reductions.
WIP - the one that prevents poison
Uber Elder, 2 deaths
Uber Elder's Guardians
Hydra map & boss
Minotaur map & boss
Chimera map & boss
Phoenix map & boss
PoB Link: https://pastebin.com/1AGFWpc0
Skill Tree: poeurl.com/cdTI
6. PoE 3.5 Witch BSC Winter Orb Builds
Quite a few on many Elementalist Winter Orb builds have been posted boasting higher finish game content material damage and clear. This version is far superior in single target damage though sacrificing defenses on a skill that may be naturally tanky via movement and phase run abuse. "Dead mobs can not attack" except elreon while being dead, the piece of shit. ANYWAY. Lets get into it.
Pros & Cons:
+ Ridiculous Clear Speed
+ Ridiculous Movement Speed
+ Ridiculous Delver
+ Ridiculous Bosser
+ Builds full built with around 30ex
+ Helm Enchantment is not needed, although it is 10% more damage
- Not hardcore viable
- Can't tank ue Shaper Balls
- Expensive/Tedious to MinMax
Typical Leveling Gear
Frostbolt to 12
Storm Brand to 38
Winter orb 38 on
Casual Clear and Mino DeletioN
PoB Link: https://pastebin.com/VubhnUf1
Skill Tree: https://tinyurl.com/ydxehlyv
7. PoE 3.5 StupidSmile Ultimate Winter Orb 1M Damage Builds
This build focus on survival, as a way to reach lv100. Consequently, the construct harm kinda low examines to other build on the forum. Still a minimum of 1M damage. However, because of our quite strong defense layer, we barely die from any sort of mob that ambush along the way. This involves end game map bosses.
By combining low life advantage + Essential Harm + Lv28 Talent Gem together with Occultist advantage, with an ideal gear supported by good old jewel, the player are in a position to rely on a constant leech although dealing Million of harm at the same time.
How we block incoming damage?
CWDT Immortal Contact setup will make us immune to physical damage from hit to get a brief moment. Which is very good. If we're lucky, 30% block opportunity in the shield will block 100% attack damage. Low probabilities, but fair adequate.
How we lower incoming damage?
Blind will price the enemy to lose 50% of their accuracy. This will likely effect on how a lot of hits will they handle to land on the player and therefore the harm themselves.
Freeze/chill will cut down their action speed by 30% at the identical time lower their movement. This can enable us to minimize boss damage per second. Enfeeble curse on hit will reduce enemy accuracy more further collectively with their essential probabilities and their attack damage.
Artic Armor Aura also will decrease incoming physical and fire harm. Malediction from occultist node will lead to enemy damage to become decreased by 10%.
How we recover back from incoming damage?
Firstly, thanks to the Warlord Mark curse on hit, we're able to leech 2% back consistently making use of Winter Orb and Storm Orb. The make itself comes with like 700-1000 Es power shield regeneration per second. This would aid us to regain back our missing energy without obtaining to depend on the leech.
We also have energy shield recharge cannot be interrupted. In case the boss misses on the second attack, this recharge will assist us to recover all our power shield to maximum devoid of delay. Apart from that, Vaal discipline will assist us to increase our regeneration + leech to a completely new level.
Pros & Cons:
+ 11k energy shield (very tanky)
+ Powerful and consistent leech
+ Million+ of damage
+ Energy shield recharge cannot be interrupt
+ Curse hex proof mob
- Make sure to use reflect ring during delve mine. U never know.
Soul of Arakaali (Major God) - for our es regeneration
Soul of Tukohama (Minor God) - physical damage reduction + regeneration
PoB Link: https://pastebin.com/JQxcpuqA
Skill Tree: https://tinyurl.com/ya9demhc