The Best and Popular Marauder Builds For PoE 3.5 Players

1. PoE 3.5 Alfapowa's Juggernaut Builds

This make is starter friendly, but also difficult to master and exceptionally scaleable. This suggests that the cost for the create ranges from 2/5 to 4/5 on the scale based on only you =).
This is a build that focuses on powerful burn/ignite/crit/accuracy synergies thru possibilities of gear.
Gloves develop crit with accuracy, and both weapons and tree synergize with that.
Weapons do double dps with burning and convert harm to fire and increases accuracy. That is additionally improved with amulet and ring choices that make ignites and burns to thrive.

The guide is virtually complete, only missing some video's now. Will attempt to snap some inside the coming week.
The guide is shaping up, it's virtually complete now and immediately after slightly more editing I must add video and far better formatting. But appropriate PoB link is there now! The guide begins, have to have some heavy editing to become almost done :) PoB link for leveling and final create to come.

Pros & Cons:
+ Decent life at 6K+
+ Crazy high dps, 4-6,5m+ clear, and 3m+ shaper
+ Charges, we get all of them
+ Fast clear
+ Good movement thru leap slam or whirlwind since high attack speed
+ Blocks 1/3 of damage with pot up
+ Mitigates 1/2 of Phys with charges/armor
+ up to 80% all dress!
- Abyssus make 40% of our dps, it is mandatory! and also a setback in defenses
- Dependant on a lot of uniques for optimal gear, and I do mean a lot! (Thou not to expensive gear)
- Life-based build

Help Alira, we really need the resists and multiplier.

To come, Phy's reduction, please!

Gems Links:
Weapon 1 - Whirling Blades 1-Fortify 20/20-Faster Attacks 20/20
Weapon two - Immortal Contact 16/0 -Cast when Harm Taken 14/0-Summon Lightning Golem 16/0
Chest - Tectonic Slam 20/20-Multistrike 20/20-Concentrated Effect 20/20-Elemental Harm with Attacks-Ruthless 20/20-Melee Physical Damage 20/20
Helmet - Ancestral Protector 20/0-Ancestral Warchief 20/20-Multiple totems 20/20-Combustion 20/0
Gloves - Anger 20/0 -Blood Rage 20/20-Enhance 3/0-Enlighten 3/0
Ring - Hatred 20/0


PoB Link:
Skill Tree:
Example Link:

2. PoE 3.5 Berserker Bow Arborix and Voidfletcher Builds

This build just wrote the thread to let you know that Arborix & Voidfletcher are pretty good.


Insane Degen (50Rage + Blood Rage)
You must use Enduring Cry all day long.

Bandit: Alira

1) Soul of Lunaris 
2) Soul of Solaris

1) Soul of Ryslatha (Life Flask Buff) 
2) Soul of Garukhan (Movement Speed) 
3) Soul of Shakari (vs Chimera)


Gems Link:
Vaal Rain of Arrows - Mirage Archer - Elemental Damage with Attacks - Added Lightning Damage - Faster Attacks - Elemental Focus(or Added Cold Damage)

Blink Arrow - Faster Attacks
Phase Run - Increased Duration

Herald of Thunder
Herald of Ice ↔ Wrath 
Blood Rage

Summon Stone Golem
Cast When Damage Taken - Immortal Call - Enfeeble

Uber Elder 1st Video(95lv Zerker) 

4 Guardians 


T16 Minotaur Full Run(With Alva, Syndicate) 

Uber Elder 2nd Video(96lv Zerker) 

T16 Minotaur Cannot Regen Mode 

Depth 376 Farming 

PoB Link:
Skill Tree:

3. PoE 3.5 Elemental Hit Jugg bow Builds

Pros & Cons:
+ 8 endurance charges
+ +4 to chaos res per endurance charge 
+ 8k+ life Without Blood Magic
+ Stun immunity/Freeze immunity/Chill Immunity/Temporal Chain immunity
+ Huge ammount of life regen + Life Leech 
+ Aspect of the spider!
+ Enemies destroyed on kill (From ring „The Pyre” – great for maps / might switch to 2nd Kaom's way for bosses 
+ Resolute Technique
+ Vitality aura
+ Point blank (this is the point when I call this build "Meele Ele Hit", Because I feel very tanky, I can just stand still (most of the time) "face to face" against monsters.
- Hard to cap resists (without endurance charg├ęs) 
- dex/it might be a little problem at the start (but we have passives that cover it)
- Cannot do ele reflect maps/Player cannot regenerate life and mana
- Could become expensive if you want to min/max

Bandit: Kill all

Unflinching -> Unrelenting

Soul Of Lunaris / Soul of Solaris
Soul Of Shakari / Soul of Ralakesh / Soul Of Tukohama - up to you honestly



PoB Link: 

4.PoE 3.5 Tectonic Slam Berserker Builds

This build has fantastic AOE clear, respectable single target damage, and is fairly mobile. It does require the player to become actively engaged in buff management to maximize clear, damage, and Tankiness. 

Gem Setup:
Tectonic slam
Elemental damage with attacks
Melee physical damage
Added fire damage
Increased area of effect/concentrated effect

Vaal ancestral war chief
Ancestral protector
Multiple totems
Elemental damage with attacks/melee physical damage

Leap slam
Endurance charge on melee stun

Herald of ash
Arctic Armour
Purity of elements

Enduring Cry
Rallying cry
Increased duration

Warlord's mark
Molten shell

Leveling Guide:
Ascendancy order
War bringer
Crave the slaughter
Rite of Ruin
Aspect of carnage

Leveling skills
Level 1 - Ground slam
Level 12 (optional) - Sunder
Level 28 - Tectonic slam

Useful leveling items
Standard leveling gear, but a couple of notable mentions aside from things like Goldrim and Screaming Eagles.



PoB Link:

5. PoE 3.5 Tectonic Slam Builds

Pros & Cons:
No need to care about fire res
High life reg
50% Phys to fire
slow endurance charge generation against bosses

EZ life & mana leech
very fast Warcry for endurance Charge generation against bosses and heal
not as much life reg as the other ascendancy because of the rage degen

very tanky
EZ endurance charge generation against bosses
freeze Immunity
less damage than Chieftain & Berserker


Kill all for 2 Passive Points

Gem Links:
Herald of Ash -> Herald of Purity -> Ancestral Protector -> Blood Rage
Shield Charge -> Fortify -> Blood Magic -> Faster Attacks
Arctic Armour -> Flame Dash -> Portal Gem (or whatever you prefer)

Tectonic Slam, -> Melee Damage, -> Elemental Damage with Attacks, -> Increased Aoe (Concentrated Effect) -> Multistrike -> Elemental Focus

Berserker & Juggernaut:
Tectonic Slam, -> Melee Damage, -> Elemental Damage with Attacks, -> Physical to Lightning -> Multistrike -> Elemental Focus

CWDT -> Immortal Call -> Increased Duration -> Enduring Cry

Major Pantheon
The Soul of Brine King is a good alternative which provides us 50% reduced Effect of Chill on You if your captured Nassar, Lion of the Seas in the Reef Map. The Soul of Lunaris gives us up to 8% physical reduction against groups of enemies. The upgrades from this Soul aren't really helpful at all.
The Soul of Solaris gives us up to 6& physical reduction against single enemies. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently

Minor Pantheon
The Soul of Abberath because I like to be Unaffected by Burning Ground.
The Soul of Gruthkul is a good alternative which provides us up to 5% additional physical dmg reduction.
The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage took while moving if you don't use the Death's Door Boots.
The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.


Boss Compilation 

PoB Link:


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